Fw: [新聞] 儘管問題不少,Wolcen還是賣出一百萬套
Wolcen is broken, but is still a million seller
https://tinyurl.com/rnbnytc
Despite problems, Wolcen sold like warm rolls.
The action role-playing game Wolcen: Lords of Mayhem is pretty broken in
places, we could determine that much in our test. Bugs, glitches and
unsatisfactory optimization often robbed us of the fun, although Wolcen also
shows huge potential. Steam now also has over 45,000 reviews, which are only
?mixed? with 56 percent positive votes.
Despite these problems, Wolcen was able to generate its own hype, which is
also reflected in the sales figures: As the developer announced in a press
release, Wolcen sold over a million copies. In addition, over a million
characters were created, nearly 13 million monsters were defeated, and
115,347,589,950 gold coins were collected – after correcting the gold
exploit, as the makers point out.
Wolcen-Reparatur takes priority over content
Optimization comes first: The developers had already emphasized it in our bigplus interview about the construction sites and plans for Wolcen, and they
repeated it in the press release: They wanted to "invest completely in the
optimization and bug fixing of the first four months from the release," said
the wording.
Act four comes later: Once the repair phase is complete, the developers want
to start creating new content for Wolcen. Specifically, the studio wants to
add a fourth act and thus continue the story of Wolcen.
This directly addresses one of our criticisms: We had complained in Wolcen's
test that the story ended too abruptly, almost as if there had actually been
more planned. Now we know that the story is actually going on.
Wolcen was released on February 13, 2020 after a four-year early access phaseas a full version on Steam. While previously a maximum of 2,000 players were
playing simultaneously, Wolcen reached over 125,000 players at the same time.
The developers were completely surprised by the huge success, so that
initially there was not enough server capacity available. This problem is a
thing of the past.
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這遊戲線上的問題真的很多.....
剛出那陣子我也有買,但線上版的bug多到我蠻不爽的就退了。
但就算這樣還是賣出了一百萬套......
可見玩家多愛暗黑那套玩法。
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「你要我做什麼?我不能......哦,可惡......」哈普羅一把抓住本資費,他正徒勞無功地想把自己和雷桑拉上飛船。「你那隻龍呢?」哈普羅把老人拉上來,焦急地問他。
「基隆?」本資費像個被嚇呆的貓頭鷹,對著哈普羅猛眨眼睛。「好主意!聽說那裡的夜巿不錯── 」
死亡之門─精靈之星
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看來我真的不愛暗黑玩法 試玩一下也退了
D3當初問題也很多 物流車也是拚命追
你追物流車的時候又不知道D3有什麼問題w
E37的時候還有在追物流車吧
這部更新算頻繁了 就看他啥時才能修完
沒有支援搖桿的都不太想買了
我不急著玩,一兩年後再看看
農裝元素現在大部份遊戲都有,本來就是增加耐玩度
不過這貨我玩十分鍾就退掉了,等火炬3...
就撿到POE季末的尾刀 熱潮一下就退了
bug斷線吃裝,痛苦太多
可見大家多恨D3
論銷量D3還是完全海放其他款啊
Diablo like 一直都很受歡迎啊
撇除滿坑滿谷的bug 這遊戲其實蠻好玩的
這價錢玩單人其實ok啦 有持續更新比較重要
上架時間剛好撿到尾刀+1 時間估得不錯
有買,並且爬玩187層樓的我自首
D3到了資料片還是一堆人買阿
POE線上人數應該海放D3了吧?
慢幾天加入 沒爽到血刃 慢慢爬塔中
d3資料片好玩啊
其實這塊除了bug外 算是好玩的D2 like遊戲
沒跟到的可以去刷act3商人買試煉腰帶 巴哈有教學
Poe新賽季要開始了 這遊戲只是開胃的
看巴哈和對岸有沒有新bd就知道還有沒有熱度
結果是已經都冷掉了
天賦沒有多樣性 都是挑那幾招