Fw: [閒聊] DF分析瘟疫傳說安魂曲畫面
※ [本文轉錄自 PlayStation 看板 #1ZM7CULz ]
作者: alanjiang (我只是想看清自己) 看板: PlayStation
標題: [閒聊] DF分析瘟疫傳說安魂曲畫面
時間: Wed Oct 26 07:37:00 2022
A Plague Tale: Requiem is a beautiful tech showcase
Technically, mechanically and even narratively, Requiem is a massive
improvement over the already impressive debut game.
The mix of stealth and puzzle-solving returns, but it's more robust and
varied,
offering you larger areas to carve your own path than the original.
The visuals are an immense improvement with an extraordinary level of detail,phenomenal materials work and absolutely sublime lighting.
Then there's the series' signature hoards of rats. In the original, Asobo's
engine rendered 5000 rats on-screen at once,
their detail scaling down the further you go into the distance. But now? In
the sequel it's pushed to a quite excessive 300,000 -
with the team altering their movement to look more like a tidal wave as they
burst through gaps.
在一代中,Asobo 引擎在螢幕上渲染了 5000 隻老鼠,它們的細節隨著距離的增加而縮小在續集中,則超過了300000 隻老鼠
There has been a debate about Requiem being just a 30fps game on PS5, Series
X and S. It's capped at 30fps on 60Hz displays specifically on console
- or 40fps capped if you have a 120Hz display hooked up to any of them.
Either way, some are disappointed it's not running at 60fps by default.
To an extent it's understandable. Bear in mind the original game - A Plague
Tale Innocence - ran at 60fps on PS5, Series X and S, it's a step backwards
of sorts. However, this is the price we have to pay for the level of
enhancements delivered by this game - and based on a cursory look at the PC
version,
it's pushing CPU and GPU hard, meaning that simply reducing resolution for a
higher level of performance isn't going to work.
安魂曲在 PS5、XSX和XSS上只能跑30fps備受質疑。在主機上如果
接60Hz螢幕的上限為30fps 接120Hz螢幕的上限為 40fps
無論哪種方式,有些人對它沒辦法跑60fps感到失望
It's clear the team makes the most of a jump to new hardware. On PS5 and
Series X, Asobo Studio has the horsepower to open these levels out,
into huge sprawling areas. You get more agency. But equally, the scenery is
packed more richly with detail.
Looking at Requiem's own opening area, there's more foliage drawn far, far tothe distance.
You get higher quality material interaction with light, indoors and out.
There's more complex geometry,
and density of objects strewn around the field, plus parallax occlusion
mapping.
A few other details stand out too: the pin-sharp skybox overhead is stunning
in its large overviews of cityscapes.
Even the early market area is energised with a huge number of NPCs, a vast
upgrade on the original game's sparsely populated towns.
Character models get a big uplift in quality, too. In both geometry and
materials, our lead character Amicia in close-up shows a boost
in texture resolution for clothes, improved skin shaders, and hair
complexity. All combined across the game's often torchlit areas,
Requiem's interplay between materials and lighting is a real spectacle this
time around.
看得更遠,材質更細,光線更亮w,城鎮NPC更多
Image quality stats are a close match to the first game. Both PS5 and Series
X each stay in place at a native 1440p resolution,
reconstructing up to 4K using a temporal solution. For Xbox Series S, we're
again sticking to 900p as the native figure,
in line with Innocence. The upshot is that nothing is lost or gained in termsof the raw pixel metrics.
Clearly the sequel is pushing for higher settings, and bigger environments asa way to use these system's resources.
If we compare Series S directly to Series X though, there are a few settings
dropped for the weaker machine. Ambient occlusion takes a hit,
leading to less shaded foliage, while foliage in general appears less dense
at range. Otherwise, this is the same game across all three platforms,
though PS5 does make good use of the DualSense adaptive triggers.
PS5 和 XSX 原生解析度為1440p再偽裝成4K www
Xbox Series S原生解析度為 900p
PS5的DualSense有被充分利用
Performance is a touch controversial because not only does the game target 30frames per second, it can actually fall short of the number.
At least the 30fps update is evenly frame-paced, with adaptive screen tearingkicking in on all three when the engine's pushed.
I'd also stress that 95 percent of the time you're getting a smooth 30fps
line here with no issues. Xbox Series X is the best,
and most consistent performer of the three, and I've barely seen much more
than a single frame drop here, even in the most taxing spots.
The emergence of rats is a big stress point in the game, typically, and it
barely shows a blip on Series X. It's not as pretty a picture
with PlayStation 5, however, which offers up a less stable 30fps release all
round, though largely still very solid.
遊戲不僅以30fps為目標,而且實際上可能達不到這個數字
在 95% 的情況下都能獲得流暢的 30fps
Xbox Series X 是三者中表現最好、表現最穩定的一款
老鼠的出現通常是遊戲中的巨大壓力點
PlayStation 5 提供了一個不太穩定的 30fps 版本
If we're picking out the worst points for comparison, scenes involving massesrats and guards in outdoors areas do cause the biggest problems
on the Sony machine. Equally, Series X's flat 30 clearly drops into the
mid-20s on PS5 in areas involving heavy transparency effects - like fire.
The majority of play is still 30fps, but expect the drops to be that much
more regular on PS5 in its current state.
Curiously the Series S release falls in between the a huge. In overall
consistency it's closer to Series X in overall robustness,
again barring select moments with a huge surge of rats. In terms of
performance, the drop to 900p on Series S does appear to be well judged,
and a benefit in the visuals/frame-rate balance.
火和老鼠會讓fps降到20幾
結論:希望能持續最佳化,後續能提供60fps性能模式
另外難怪主機版本本人體感稍順,原來原始的解析度較低XD
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.253.129.236 (臺灣)
※ 文章網址: https://www.ptt.cc/PlayStation/M.1666741022.A.57D
所以我直接開PC 玩惹
用PC玩偶爾小卡,整體還算順暢
剛剛無聊去看了一下4090跑的結果,全開是4K80fps
更加靈活抖動的老鼠(抖)
卡頓就是模擬一下看到老鼠時抖一下的狀況w
個人用c1+xsx通關,體感來說是順的但總覺得如有效能模式
肯定還是秒選
看完:勞贖?
?
啊…在提到XSX跑得比較順的同時,原文內DF也提到XSX畫
面不如PS5耶,看來也是用相素來換禎數的做法
這個原文在哪裡,可以麻煩提示一下嗎
我用pc 偶爾會突然頓一下 其他時候大部分都蠻順 2K
70fps左右
大概瞄了一下全文 除了寫XSS某些設置比XSX/PS5低一些
那邊有講設置差異 沒有其他地方寫XSX有犧牲什麼東西
來換比PS5好的效能阿
我只看到900P和1440P啦,其實俺也沒認真看,只看一些有興趣的數字略翻一下
文章寫XSS跑原生900P XSX/PS5跑原生1440P
XSS比起XSX AO有弱一些 導致樹葉陰影較差
除此之外 三平台上都跑一樣配置
感謝翻譯XD
這時候XSS又不拖累了
浮動的拖累主機
900P是要怎麼拖累w,叫騎士仔學習一下啦
電視有vrr 自己用xsx關動態模糊時一fps一整個不行 開
動態模糊雖然幀數表現感覺比較順一點但不太能適應就改
用PC玩了
"It's not as pretty a picture..." 那邊
浮動的拖累主機 XDD
看到惹謝謝 不過看上下文 The emergence of rats is a big stress point in the game, typically, and it barely shows a blip on Series X. 老鼠很多壓力山大(應指遊戲運行不順),但在XSX上幾乎沒看到(運行不順)? It's not as pretty a picture with PlayStation 5, however, which offers up a less stable 30fps release all round, though largely still very solid. 在PS5並非如此,PS5較不穩定? 俺英文爛求幫翻譯
靈活拖累
目前進度 覺得姐姐是個性大變嗎
整個玩完再解讀嗎?
暴雷死全家
轉文辛苦了。要是畫質有差異DF一定會明講的,所以
看起來"It's not as pretty a piture (with ps5)"是說ps
5版幀數低。picture除了圖片之外,也有"局勢"的意思(例:
get the picture),這句可能可以翻譯成"ps5版的狀況卻沒
這麼美好(漂亮)"吧
俺也是乍看把Picture當成情勢w,as pretty as a picture應該是美如畫XD
※ 編輯: alanjiang (223.138.230.123 臺灣), 10/26/2022 14:50:41dualsense的震動真的讚 有勞贖像被萬針刺一樣
爆
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