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[情報] 10版PTR 全職業套裝效果

看板WOW標題[情報] 10版PTR 全職業套裝效果作者
chichiwater
(チーチー)
時間推噓33 推:34 噓:1 →:43

版本:PTR

情報來源:藍帖

情報網址:https://reurl.cc/W1mkRe

情報原文:

死亡騎士
Blood
(2) Set Bonus: When a Bone Shield charge is consumed you have a 20% chance togenerate one rune.
(4) Set Bonus: After 10 Bone Shield charges are consumed gain 10% damage and
Haste for 10 seconds.

Frost
(2) Set Bonus: Obliterate and Frostscythe critical strike damage is increasedby 15%.
(4) Set Bonus: Obliterate and Frostscythe have a 15% chance not to consume
Killing Machine.

Unholy
(2) Set Bonus: Bursting a festering wound grants your ghoul Vile Infusion,
increasing their damage and attack speed by 10% for 5 seconds.
(4) Set Bonus: Your primary ghoul’s attacks have a 15% chance to increase
your damage and Haste by 10% for 8 seconds. This chance is increased during
Vile Infusion.

惡魔獵人
Havoc
(2) Set Bonus: Chaos Strike and Blade Dance chance to critically strike is
increased by 5% and their critical strike damage is increased by 10%.
(4) Set Bonus: Chaos Strike and Blade Dance have a 20% chance to increase
damage you deal by 8% for 6 seconds. Your critical strikes increase this
chance.

Vengeance
(2) Set Bonus: Shear / Fracture deals 20% more damage, generates 20% more
Fury, and have a 15% chance to generate an additional Soul Fragment.
(4) Set Bonus: Spirit Bomb and Soul Cleave have a 12% chance to deal 50% moredamage and cause targets they hit to deal 15% less damage to you for 8
seconds.

德魯伊
Balance
(2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath
or Starfire by 50%, stacking up to 3 times.
(4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs
no Astral Power and deals 50% increased damage.

Feral
(2) Set Bonus: Rip & Ferocious Bite damage increased by 5%.
(4) Set Bonus: Finishing moves grant 1% crit for each combo point spent for 5seconds.

Guardian
(2) Set Bonus: Gore has a 5% increased chance to trigger. Gore also increasesMangle’s damage by 10%.
(4) Set Bonus: Mangle and Thrash deal 5% increased damage. Mangle heals you
for 100% of the damage it deals.

Restoration
(2) Set Bonus: Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and
Tranquility chance to critically heal is increased by 10%.
(4) Set Bonus: Efflorescence critical heals increase the healing of your nextWild Growth by 10%, stacking up to 5 times. Lifebloom critical heals reduce
the cooldown of Nature’s Swiftness by 2 seconds.

喚魔師
Devastation
(2) Set Bonus: Increases Empower spells’ chance to critically strike by 5%
and Empower spells increase your chance to critically strike by 5% for 6
seconds.
(4) Set Bonus: Empower spells have a 25% chance to grant you 6 seconds of
Fury of the Aspects without causing Sated.

Preservation
(2) Set Bonus: Empower spells increase Reversion’s chance to critically heal
by 5% for 6 seconds.
(4) Set Bonus: Reversion healing has a chance to cause your next Living Flameto cast instantly and deal 20% increased damage or healing. Stacks up to 2
times.

獵人
Beast Mastery
(2) Set Bonus: Kill Command damage increased by 10% and it has a 10% chance
to reset the cooldown on Barbed Shot.
(4) Set Bonus: Barbed Shot has a 50% chance to make your next Cobra Shot or
Multi-Shot consume no focus.

Marksmanship
(2) Set Bonus: Arcane Shot & Multi Shot critical hits cause your next Aimed
Shot to cast 50% faster and cause the target to bleed for 20% of damage dealtover 6 seconds.
(4) Set Bonus: Ranged auto-attacks have a 10% chance to give your next ArcaneShot or Multi Shot 100% chance to critically hit.

Survival
(2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage
increased by 10%.
(4) Set Bonus: Raptor Strike, Mongoose Bite, Carve, and Butchery have a 10%
chance to make your next Raptor Strike, Mongoose Bite, Carve, or Butchery
cost no Focus.

法師
Arcane
(2) Set Bonus: For each Arcane Charge, Arcane Blast critical strike chance isincreased by 5% and Arcane Explosion critical strike chance is increased by
3%.
(4) Set Bonus: When Arcane Blast or Arcane Explosion critically strikes at
least one target, the critical strike chance of your next Arcane Barrage is
increased by 10%, up to 4 stacks.

Fire
(2) Set Bonus: Pyroblasts and Flamestrikes cast with Hot Streak deal 10%
increased damage.
(4) Set Bonus: Fire Blast, Phoenix Flames, and Fireball deal 10% increased
damage and their chance to critically strike is increased by 10%.

Frost
(2) Set Bonus: Ice Lance and Frozen Orb damage increased by 10%.
(4) Set Bonus: Consuming Fingers of Frost increases Blizzard damage by 25%
and Frostbolt damage by 50% for 6 seconds.

武僧
Brewmaster
(2) Set Bonus: Hitting an enemy with Tiger Palm or Spinning Crane Kick grantsBrewmaster’s Rhythm, increasing damage dealt and reducing damage taken by 1%
for 10 seconds, stacking up to 4 times.
(4) Set Bonus: For each stack of Brewmaster’s Rhythm, Purifying Brew clears
3% more of your damage delayed with stagger.

Mistweaver
(2) Set Bonus: Healing from your Enveloping Mist, Essence Font, and Vivify isincreased by 15% on targets with your Renewing Mist.
(4) Set Bonus: Essence Font and Vivify healing are increased by 10% and your
Renewing Mists on targets healed by Essence Font are extended by 1 seconds
for each heal.

Windwalker
(2) Set Bonus: Fists of Fury increases the damage dealt by your next 2 RisingSun Kicks or Spinning Crane Kicks by 30%.
(4) Set Bonus: Fists of Fury now enhances your next 3 Rising Sun Kicks or
Spinning Crane Kicks and enhanced kicks increase your Versatility during yournext Fists of Fury by 5%, stacking up to 3 times.

聖騎士
Holy
(2) Set Bonus: Holy Shock increases the critical hit chance of your next healwithin 10 seconds by 10%.
(4) Set Bonus: When your direct healing spells critically strike, your next
Holy Shock deals 30% increased damage or healing.

Protection
(2) Set Bonus: Avenger’s Shield grants you Versatility of Light, increasing
the Versatility of you and your closest ally by 4% for 4 seconds.
(4) Set Bonus: Casting Hammer of the Righteous / Blessed Hammer increases
your Parry by X% for Y seconds and extends the duration of Versatility of
Light by 1.0 seconds.

Retribution
(2) Set Bonus: Blade of Justice and Judgment grant Crusader’s Strength,
increasing the damage of your next Crusader’s Strike or Consecreate by 100%,
stacking up to 2.
(4) Set Bonus: When you consume Crusader’s Strength, the damage of your next
Blade of Justice is increased by 50% for each stack of Crusader’s Strength
consumed.

牧師
Discipline
(2) Set Bonus: Casting Power Word: Shield increases the effectiveness of yournext direct damage or healing spell by 10%.
(4) Set Bonus: Penance increases the strength of your next Power Word: Shieldby 100% of its damage or 30% of its healing.

Holy
(2) Set Bonus: Casting Prayer of Mending reduces the cast time of your next
Heal or Prayer of Healing by 1.0 seconds and increases their Holy Word
cooldown reduction effect by 2.0 seconds.
(4) Set Bonus: When Holy Word: Serenity or Holy Word: Sanctify finish their
cooldown, you gain 15% critical strike chance for 8 seconds.

Shadow
(2) Set Bonus: Mind Blast increases the damage of your next Devouring Plague
or Mind Sear by 20%, stacking up to 3 times.
(4) Set Bonus: Devouring Plague and Mind Sear increase your haste by 5% for 8seconds.

盜賊
Assassination

(2) Set Bonus: Envenom also increases your weapon poisons’ damage by 10%.
(4) Set Bonus: When your weapon poisons deal direct damage, you have a 50%
chance to gain Septic Wounds, increasing your Bleed damage by 2% for 8
seconds, stacking up to 5 times.

Outlaw
(2) Set Bonus: Dispatch increases the damage of your next Sinister Strike or
Ambush by 20% per combo point spent.
(4) Set Bonus: Half-cost uses of Pistol Shot granted by Sinister Strike
increase the damage of your next Dispatch by 50%.

Subtlety
(2) Set Bonus: Eviscerate and Black Powder increase the damage and critical
strike chance of your next Backstab, Shadowstrike, or Shuriken Storm by 2%
per combo point spent.
(4) Set Bonus: Backstab, Shadowstrike, and Shuriken Storm critical strikes
increase the damage of Eviscerate and Rupture by 15% and the damage of Black
Powder by 8% for 6 seconds.

薩滿
Elemental
(2) Set Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increase the
damage of your next Earth Shock or Earthquake by 2-3%, stacking 10 times.
(4) Set Bonus: Casting Earth Shock or Elemental Blast or Earthquake increasesyour Mastery by 10% for 10 seconds.

Enhancement
(2) Set Bonus: Stormstrike increases the damage of your next Lava Lash by 10%and causes it to generate 1 additional stack of Maelstrom Weapon.
(4) Set Bonus: Consuming Maelstrom Weapon stacks reduces the cooldown of
Stormstrike, Lava Lash, Crash Lightning, Flame Shock, or Frost Shock by 0.5
seconds per stack, chosen randomly.

Restoration
(2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your
chance to critically strike is increased by 10%.
(4) Set Bonus: When Healing Stream Totem/Cloudburst Totem expires or dies,
you gain 10% Haste for 10 seconds.

術士
Affliction
(2) Set Bonus: When Agony grants you a Soul Shard, you have a chance to gain
Cruel Inspiration, increasing your haste by 12% for 6 seconds.
(4) Set Bonus: Cruel Inspiration also grants 2 charges of Cruel Epiphany, up
to 5 charges. Each charge of Cruel Epiphany increases the damage of your nextMalefic Rapture or Seed of Corruption by 40%.

Demonology
(2) Set Bonus: Demon Bolt and Felstorm damage increased by 20%.
(4) Set Bonus: Demon Bolt has a chance to make your next Hand of Gul’dan
instant and deal 50% increased damage.

Destruction
(2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos
Maelstrom, increasing your critical strike chance by 10% for 10 seconds.
(4) Set Bonus: During Chaos Maelstrom, your Chaos Bolt, Conflagrate, and
Incinerate critical strikes explode on the target, dealing 2-10% of damage
dealt to enemies within 8 yds. Damage reduced beyond 5 targets.

戰士
Arms
(2) Set Bonus: Mortal Strike and Cleave damage and chance to critically
strike increased by 10%.
(4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase
your damage and critical strike chance by 5% for 6 seconds.

Fury
(2) Set Bonus: Execute’s chance to critically strike increased by 10%.
(4) Set Bonus: Sudden Death’s chance to reset the cooldown of Execute and
make it usable on any target, regardless of health, is greatly increased.

Protection
(2) Set Bonus: Revenge grants you Vanguard’s Determination, increasing your
damage done and reducing damage you take by 4% for 5 seconds.
(4) Set Bonus: During Vanguard’s Determination, gain Ignore Pain equal to
10% of damage you deal.

附註/備註
技能名字很多不知道是什麼,所以就不翻了
增強薩套裝是什麼垃圾QQ

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joe25511810/01 08:50不只薩滿吧? 很多職業特效都是垃圾 看起來就沒做好= =

joe25511810/01 08:51一堆只增加爆擊率的特效是三小..

enchyi10/01 08:59正常發揮 第一套套裝一堆87特效

GodMuii10/01 09:11這些是什麼垃圾

GodMuii10/01 09:11全部都是懶趴機率變而已

GodMuii10/01 09:12先來一張半年卡吃吃大便

coolboy1610/01 09:21樓下wmud 來評論一下賊

catmeat77710/01 09:34哭啊,想玩的職業幾乎都廢物特效

ex99000010/01 09:37有提升但不好玩

capoboy10/01 09:41增強的是三小 隨機到fs 是哪招?

chichiwater10/01 09:42元素薩的4件特效應該可以幾乎全程覆蓋,不過冰怒系列

chichiwater10/01 09:42天賦價值降低不少

chichiwater10/01 09:46如果元素超載能疊2件套效果,那我覺得不差。

chichiwater10/01 09:47然後為了4件套的精通,天賦底層中線應該是必點了。

enchyi10/01 09:52不過這種特效的好處就是平衡起來容易 幾乎都沒機制==

chichiwater10/01 09:55設計師有提到第一賽季的套裝概念是減少天賦的連動,

chichiwater10/01 09:55他們大概也知道天賦樹大改會有平衡問題吧

Rivendare10/01 09:56這種特效就跟特殊戒指或飾品差不多 但還要湊四件==

henry123456210/01 10:15冰DK的四件很爽阿 一直殺戮一直爽

henry123456210/01 10:16風僧的跟雪怒套算是有連動 反正單體都會點

ALEGG10/01 10:27獸王獵 兩件增加擊殺命令傷害10%,10%重置鋒銳射擊CD;

ALEGG10/01 10:27四件 鋒銳射擊50%讓下一發眼鏡蛇射擊或多重射擊免費。

orz6553510/01 11:037版以前第一套特效都是這麼無聊 這樣才有動力換第二套

orz6553510/01 11:047版就是的把遊戲末期才該出現的特效塞在前期

d610200310/01 11:04是啦 減少連動比較不會出意外 但就很普 安全牌

orz6553510/01 11:05相對次版本部分天賦效果倒退 搞到要去農舊版本泰坦

coolboy1610/01 11:12Max在評價套裝tier

holybless10/01 11:15要快點正式版就只能這樣 不用分的這麼細

tim11144410/01 11:27Dk坦剛把天賦的符文獲取拔掉 套裝又加回來 好 好喔

mealoop10/01 11:41第一個T裝 廢物正常吧

Thelight10/01 11:42以往版本初有套裝的版本,套裝效果都不怎麼好吧

mealoop10/01 11:42DD的就算惹 看坦的比較重要

FuNnYw10/01 12:18風僧二件套不錯 四件套微妙 但都比9.2好太多了ww

enchyi10/01 12:20而且最重要的是數值 XD 數值夠機制就是假的

ioylye10/01 12:21坦聖..2件飛盤附近隊友與自身獲得4%臨機 4件施放祝福之槌

ioylye10/01 12:22正義之槌 獲得招架X%持續Y秒 並把二件效果提升1秒

ioylye10/01 12:23如果是完整4%不錯 但是應該是不會完整%數..然後招架微妙

lucifer270310/01 12:32簡單點也好日後動刀

lucifer270310/01 12:32不然再弄出一次生存跟毀滅誰受得了

henry123456210/01 12:47二件套就是要你用狂拳 四件套感覺隨便啦

henry123456210/01 12:48倒是坦僧的四件 12%是變62% 還是56%呢..

mealoop10/01 12:507版就太白癡惹 再加上有泰坦 暗夜堡特效比薩墓強= =

b220276110/01 12:59怕人都不換改版時候在把上一版T裝砍廢就好

b220276110/01 13:00但是T裝至少要能夠值變才好玩

ckknkaiya10/01 15:37增強4件要是不會隨機到沒進CD的就勉強還行

cblade10/01 15:55一定有10.0的沙士比亞,不可能平衡的

kingman071610/01 16:08初期要研究天賦,給複雜的套裝不好吧

kingman071610/01 16:09現在團本測試鳥德懲戒屌打其他30%+

newtana10/01 16:22只要最終表現平衡就行 第一季套裝不要弄變數量太大的機

newtana10/01 16:22

Neverfor10/01 17:38WTB翻譯

deathboy10/01 18:26術士那啥鬼

redmib10/01 18:38這什麼爛特效 (看不懂跟著罵

Dyrusfans10/01 18:47全部都只有加強數值,沒有改變玩法你敢叫套裝

tsairay10/01 19:04蠻無聊的,都是加%而已

tsairay10/01 19:04根本玩不出甚麼新把戲

ckknkaiya10/01 19:14點進去藍帖設計師有講設計理念 看你買不買單

ckknkaiya10/01 19:14不買單可以選擇玩免費的WOW版 (′.ω.‵)

yiyichiang10/01 19:42增強這個很爛嗎? 怎麼看起來還不錯 減少發呆時間

gunnip410/01 19:49穿上去傷害upup dps排第一就會好香好香了

d9527237210/01 19:53就算只是簡單機制 數值調高就沒人嫌了

scottayu10/01 20:40惡魔術貌似超垃圾!

cblade10/01 20:43墊底職業,BZ覺得沒問題不用加傷害 然後這個版本就廢了

capoboy10/01 22:37增強的除非讓所有不在冷卻時間內技能不吃效果

capoboy10/01 22:38且天賦必點冰風暴 不然真的特效介於有跟沒有之間

chichiwater10/01 23:06增強套裝有個問題是本來風打/火打就有刷新機制了

chichiwater10/01 23:06這個-CD很容易讓觸發浪費

louis102210/02 09:14術士套裝效果跟當前版本比根本垃圾

ckknkaiya10/02 16:35就別拿版本初跟版本末的套裝特效互相比較了吧

cblade10/02 20:24玩家一定要變弱的,想當初神兵雙橘,一覺醒來 都沒了

newsnew10/02 20:28根據經驗 術士爽過後要廢個一段時間 尤其這次爽了S3+S4

SPAEK10/03 05:24看套裝效果就知道時間挺吃緊的

SPAEK10/03 05:25這樣弄到時候就算要調也比較簡單

mfkk3kkk10/03 08:43我覺得元素2件套的設計蠻怪的,如果不加入冰怒循環能量

mfkk3kkk10/03 08:43累積就肯定不夠快,變成是取決要增傷或是快速累積能量

Hylun10/03 13:44這麼基本的套裝效果應該是想先測試天賦樹的狀況

fcoin10/03 15:00設計師有說為什麼特效這麼陽春 基本上就是不改變迴圈為主

capoboy10/23 01:04大概增強被噴爛了 現在四件改為消耗氣漩送1%加速四秒