Re: [情報] 3.21 另一篇FAQ + 新牙膏(瓦爾霸氣之擊)
新牙膏直接放這
https://www.youtube.com/watch?v=l0ulBCwnxCI
瓦爾霸氣之擊
看起來可以充能3次,會把小兵變成打善時的雕像
新命運卡
8張
黑曜護身符
物品等級 85
品質 +20%
受勢力影響
4個塗油 ?
會帶有孵化器?
已汙染
也太混亂...難怪圖案是混沌石
https://www.pathofexile.com/forum/view-thread/3324396
早上翻譯FAQ時這篇還是3.20的內容
現在變成3.21了
一樣英文很爛,會靠估狗翻譯再修飾
Does the new Elemental Mastery that has a 25% chance to invert enemy
resistances work with traps?
Yes.
Q. 新專精 25%機率反轉敵人抗性,陷阱吃嗎?
A. 吃
Will Nimis projectiles return even if they hit nothing?
In most cases, yes. A projectile which flies out uninterrupted to the maximumprojectile range will return instead of just stopping there. But returning,
like piercing/chaining/etc, does not extend how long a projectile can exist.
If a projectile lasts for an explicit duration like Spark, or fades out over
a fixed time like Freezing Pulse, it stops existing after that and can't thenreturn.
Q. 尼米斯的投射物即使沒有擊中也會返回嗎?
A. 大多數時候是,飛到最大射程的投射物將返回而不是停在那裡。
但是返回,會比照穿透/連鎖/等,不會延長投射物可以存在的時間
如果該投射物有專屬規則,例如電球有說死持續時間,
或冰霜脈衝那樣固定時間內逐漸消失,這種的就不會返回...
What is considered a chest for the new Caster Mastery that grants a chance toopen a chest?
Interactable objects in the game would which can be opened by clicking on
them, damaging them, or either, which drop items. This includes crates, jars,etc.
Chests locked by specific game mechanics can't be opened until unlocked.
Q. 當你施法時有25%的機率打開附近的箱子 如何運作?
A. 遊戲中所有可以透過點擊點開的,可以被破壞的,且會噴物品的都算
包含箱子罐子等
(圖騰或烙印用烈焰衝刺打瓶子罐子箱子更有效率了XD)
How does Necromantic Aegis/Animate Weapon/Animate Guardian work with CruciblePassive Trees?
Most Crucible Passives should work with these, however, Crucible Passives
that allocate notables will not work because minions don't have regular
passive trees.
Q. 靈能神盾(你的盾牌套到召喚物身上而不是套在你身上),幻化武器,幻化守衛
如何跟Crucible Passives連動?
A. 大多數的Crucible Passives會正常連動,但是分配Crucible Passives則不會作用
因為召喚物沒有常規的天賦樹
(其實第二段我不太懂)
Will you consider adding a Crucible specific equipment slot (like for Sanctumrelics) so that players don't have to potentially sacrifice levelling gems intheir weapon swap?
To address this feedback, we're planning to make it so that the leftmost
identified weapon in your inventory will also be selectable in Crucible
encounters.
Q. 你會考慮添加一個 Crucible 特定的裝備槽(比如 Sanctum 聖物)
這樣玩家就不必在他們的武器交換中犧牲升級寶石了嗎?
https://imgur.com/ydKyzlF
(應該是指這個,選擇要進入坩鍋的武器只會秀你身上跟背後的主副手部位)
A. 為了解決這個反饋,我們計劃讓你物品欄中最左邊的已識別武器也可以被選擇
Do uniques that are commonly used for a purpose that doesn't match their basetype (eg a caster themed unique such as The Whispering Ice, which has a
Warstaff base) have special weightings for Crucible passive trees?
We have tagged uniques as being caster themed or minion themed. So things
like Cospri's Malice or Whispering Ice can roll caster skills or things like
Chober Chaber or United in Dream can roll minion skills
Q. 那些跟基底類型不太符合的傳奇物品(例如歸類為征戰長杖的冰點低語)
是否在Crucible passive會有特殊權重
A. 我們會把傳奇物品歸類為施法為主或者召喚物為主
所以冰劍或是冰點低語之類的可以隨機到施法相關
忠誠之錘跟合流夢寐可以隨機照召喚物相關
Do Triggerbots relocate the ability or do the Triggerbots count as the ones
dealing damage? For example, if I use Triggerbots to Trigger a Cast on Crit
setup with a spell, will my spell leech apply to me?
Triggerbots don't count as dealing damage. The origin point of the Trigger
changes to the Triggerbots. So in this case, Spell Leech still applies to theplayer.
Q. 觸發機器人是只是重新定位還是會被算做造成傷害的人?
例如,我的COC給觸發機器人觸發,那偷取會給誰?
A. 觸發機器人不算造成傷害,他只是把法術出發點改成他自己位置
所以這種情形下,偷取仍適用玩家
(表示反傷也是玩家吃,應該就是奧術烙印規則)
When using the new Triggerbots from the Saboteur ascendancy, what specific
aspects of triggered skills are moved to the triggerbot's locations?
This is doing the same thing as Arcanist Brand, which is overriding the
location the triggered spell thinks it was cast from.
Anything that happens at the location the skill was cast from, will happen atthe location of the bots instead.
It does not change where the skill is targeted at, only where it originates
from.
It does not change anything which adds an ongoing effect to the caster, such
Blade Vortex or the Aegis skills, because that's not using the location they
were cast from, that's using the object which has the triggered skill.
Q. 當我使用觸發機器人時,那些觸發技能會被移到觸發機器人上面?
A. 比照奧術烙印,他施放的位置就是烙印位置
施放技能的位置發生的任何事情都會在機器人位置上發生
他不會改變技能的目標,只會改變發射點
他不會改變任何是對施法者增加持續效果的東西,例如BV跟聖盾類
因為那不是使用他們被施放的位置,而是使用具有觸發技能的對象
--
刷裂痕應該有料
機器人兩倍回擊
兩倍擊回太強了吧 這樣一定要玩一隻破壞者coc了
有料
耗魔也是兩倍嗎
如果耗魔兩倍的話 大概會少很多原本想玩的人
當初不想讓玩家白瞟觸發才把觸發技能改成要耗魔
感覺真有可能兩倍魔力
靈能神盾那段說的是小點會影響召喚物但大點不會的樣子
兩倍耗魔 兩倍擊回/偷取 感覺蠻合理的
召喚物那段應該是指有用 但因為很多武器天賦是跟玩家天
賦樹有關 對召喚物就沒效果了
像那影片的弓有一顆+1投射物的天賦 而不是給+1投射物
allocate notables就是獲得XX天賦 塗油也是這樣
笑死 切姿態1秒腎上腺素死去
改成切換姿態時移除傷害型異常狀態,切換姿態增加六秒
到底哪個天才去問的 我的天
好了 不用考慮要不要卡鍵了\
這真的不是GGG自問自答嗎= =
復健科利空,各位的腕隧道被拯救了
我的手指關節炎得救了,感恩GGG!
90
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