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[情報] POE2 0.01d patch note

看板PathofExile標題[情報] POE2 0.01d patch note作者
ben2227486
(ben2227486)
時間推噓78 推:82 噓:4 →:90

0.1.0d Patch Notes

只翻想翻的,並且帶有強烈個人主觀意識,FAQ GGG

General Improvements and Changes

Passive Block chance now applies to blockable hits from all directions, as
opposed to just hits from in front.
被動格擋機率現在能全方向格擋攻擊(過去只能擋人物前方)

Player size is now set to Zero units while dodge rolling instead of One unit.Some smaller monsters can now be pushed while dodge rolling. This includes
monsters such as the Adorned Beetles in Keth.
翻滾時人物體積從1單位變成0單位,現在翻滾可以推開小型怪。

Inscribed Ultimatums and Djinn Baryas now display whether you will obtain
Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the
Sekhemas respectively.

Removed World Map Pins for encounters that were not from specific locations in Areas. ie. From Monster drops.

Improved attack in place behaviour.

Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of
them absolutely obliterating very large bosses. This will have little to no
impact outside of boss fights with very large hitboxes.
箭雨和烈焰風暴現在有擊中數量上限,避免你各位打大型王過太爽。頭目之外的大型怪不會受到太多影響唷,感謝我吧>.O

Leech has been buffed.
吸取機制上調。(阿調了三小不講?)

Boneshatter now more reliably hits your target.
碎骨現在更容易瞄準(?)你想打的目標

The duration of Armour Break has been increased to 12 seconds (previously 6).護甲破壞時效6秒→12秒

To improve performance, Incinerate now creates circular areas of ignited
ground instead of segments.
燒毀的燃燒地面現在更大圈了

Added CTRL+Click shortcut to open the Currency Exchange at the appropriate
NPCs.
Added a button to travel to the Trial of Chaos on the world map.
Added art for Close Combat Support.
Added 2D art for the Defiance of Destiny Unique Amulet.

Added "Ascendancy Skill Points" as a keyword, which details how sets of
Ascendancy Points are obtained.
門票現在會提示可以或是不能獲得昇華點數

Added search functionality for Gemcutting and vendor inventories when using acontroller. Keybinds for searching Stash on a controller have also been
updated.
Added Gemcutting restrictions option for Gamepad.
Added suggested Supports for Time of Need.
Updated the suggested Supports for Bonestorm.
Added an option for opening the Trade website to the main menu for consoles.

Runes now sell to vendors for more Gold.
符文賣商店能賣更多錢

Updated art for Reserved Life and Mana.
Updated the description on Runes to clarify that once socketed they cannot bereplaced.
Auras and Curses that affect ally or enemy resistances now display values in
the Skill popout panel.
Tweaked the audio of the Kiwi Pets, Chimera Pet, and Baby Crowbell Pet to
reduce their impact in town areas.
Updated the wording on the Invoker's "...and Protect me from Harm" AscendancyPassive Skill to clarify its functionality.
Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius.
Updated the description on Fiery Death Support to clarify that the Supported
Skill does not need to kill the ignited enemy itself.
Reduced the defenses provided to monsters by the Magma Barrier modifier.
Walking Goliaths no longer use their suicide attack if they are Rare.

---Trigger Gems and Energy Gain觸發型技能和能量獲取----

Trigger gem energy gain was not in the right place and it was far too easy touse ailments to trigger spells. One problem with the previous system is that
if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. In order to address this we are
now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from
normal monsters, but you also hit many more normal monsters when fighting.
Another issue was using low level skills with unconditional ailment
applications such as Flame Wall to ignite enemies for triggering. In order tomake the source of the ignite matter we are making the energy gain be
dependent on the strength of the ignite. We have also rebalanced all energy
gain across the board.
廢話不想翻了,反正就是你各位過太爽了所以我們要nerf觸發方式和頻率,nerf白怪藍怪給的能量,nerf低等高爆率技能給的能量,nerf無門檻施加異常狀態的技能(火牆),改成根據施加的異常狀態強度(傷害)給予能量。

Ultimatum Changes

Generally improved balance across the board with Ultimatum monsters, bosses
and modifiers. Mostly targeting outliers that were too difficult and bringingthem in line.
The monster density of Ultimatum encounters has been made more consistent.
Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no
longer spawn while a player is on a lift or near the altars in the Vaal Soul
Core room.
Fixed a bug where Player Minions could get stuck at the top of the lift in the Trials of Chaos.

Bug Fixes

Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlierthan intended while in a party.
Fixed a bug where Gemling Legionnaires with the Integrated Efficiency
Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots
if they were empty when entering a new area.
Fixed a bug with party member reviving when using WASD input where you could
revive party members from too far away.
Fixed a bug where "Waystones found have a chance to be a tier higher" on the
Atlas Passive Tree wasn't working.
Fixed a bug where the Audio Mix setting was not being remembered when
restarting the game.

Fixed a bug where one of the small Passive Skills in the Fleshcrafter clusterwas not connected to the Notable Passive Skill. It is possible for your
Passive Skill Tree to be reset if you had this cluster allocated, apologies!
血肉鑄造天賦群裡少了一個小點到大點連線,如果你有點進這群天賦的話可以獲得免費重置天賦機會。

Fixed a bug where you could not open a portal in The Riverbank in Cruel
difficulty.
Fixed a bug where some of Zalmarath, the Colossus' skills could persist aftertheir death.
Fixed a bug where opening a full-screen panel while disenchanting could
prevent you from performing any actions until you relogged.
Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits.
Fixed a bug where "Buffs on you expire Slower" from the Prolonged Assault
Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was
applying to Debuffs and other effects as well as Buffs.
Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim
Feast Buff when dying in your presence.

Fixed a bug Infernalists with the Pyromantic Pact Ascendancy Passive Skill
allocated were considered to be on Low Infernal Flame if they were at 50% of
Maximum Infernal Flame or lower, instead of 35%.
修正獄火師火祭協議的BUG,現在低於35%才會判定是低獄炎狀態(之前是50%)。

Fixed a bug where the world map icon for Candlemass in Cruel was not updatingcorrectly.
Fixed a bug where you could be unable to upgrade Gems despite satisfying the
Attribute Requirement by having the Adaptive Capability Gemling Legionnaire
Ascendancy Passive Skill allocated.
Fixed a bug where Fiery Death Support was not dealing damage correctly.
Fixed Infusion Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald
skill.
Fixed a bug where Expedition encounters could fail to generate in the Decay
Map.
Fixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive 0-5% more slowly, instead of more quickly.
Fixed a bug where the exit portal for the final boss in Trial of the Sekhemasdid not visually display upon killing the boss.
Fixed a bug where socketed Skills you didn't meet the requirements for were
missing their name in the Skills menu when using a controller.
Fixed a bug where the Elemental Storm skill granted by the Stormweaver's
Tempest Caller Ascendancy Passive Skill could sometimes place the storm
underneath you.
修正風暴編織者昇華的風暴,有時候會出現在人物腳下的問題。

Fixed a snapshotting bug with the "Loads an Additional Bolt" Crossbow modifier.
Fixed a bug where the Contagion Skill was not spreading Poison.
修正瘟疫技能不會擴散中毒異常狀態的問題。

Fixed a bug where Tempest Bell could become invisible.
修正風暴之鐘有時候會隱形的問題。

Fixed a bug where NPCs were missing their name labels in Hideouts when using a controller.
Fixed a bug where signing into a guest account on PlayStation 5 could delete
your friends list in-game.
Fixed a bug where you could sometimes be unable to enter your hideout on
PlayStation 5.
Fixed eight instance crashes.
Fixed six client crashes.
Fixed a client crash that could occur on Xbox.
Fixed three client crashes that could occur on PlayStation 5.



0.1.0d Hotfix 1

We missed one! Cast on Critical Strike now also cares about the Damage of thehit when determining how much energy to gain to prevent the use of high-crit
low level skills, this should mean using lower hit frequency skills that hit
harder are also now much stronger for this.
噢我們漏了一個!(開心語調) 爆擊時施放現在也會根據造成的傷害來給予能量,避免你各位過太爽拿高爆率低等技能爽嫖COC。

--

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qd659012/12 18:35修正玩家太多的bug

wedman12/12 18:37We missed one!

deffejfr12/12 18:40我們覺得COC跟COF不該出現在POE2裡面 但做了 只好不給玩

urrusa712/12 18:41官網抱怨頁破百 真棒 然後ea不給洗點便宜不知道是在衝三

urrusa712/12 18:41

deffejfr12/12 18:42有沒有一個可能是他們其實已經給便宜了

ben222748612/12 18:47GGG是有說過他們不認為玩家會需要大規模洗點 所以樓上

ben222748612/12 18:47推論很高機率是真的

ben222748612/12 18:48*更正 GGG認為玩家大規模洗點的行為不應該是常態

wqa87031412/12 18:52超好笑 大規模洗點當然不該是常態 但你他媽各種nerf

cheng021412/12 18:57吸取那個是血法嗎

zseineo12/12 19:03應該是所有的吸取吧 一直有人說吸取有BUG

stkissstone12/12 19:05血法朋友說吸的回來了 之前根本nerf自己

davidliudmc12/12 19:20玩一個廢一個然後不給洗點真他媽搞笑

edward19879112/12 19:38轉電法了

ken182512/12 19:39洗點下去就變成POE1了,感覺

a85644512/12 19:41觸發的都改留一個招喚物死亡的沒動,召喚build也沒動

a85644512/12 19:42要砍都一起砍啊,招喚物相關的都不敢動是怎樣

metroid010412/12 19:48拜託大規模洗點是常態啊,你GGG那麼頻繁砍死玩家流派

metroid010412/12 19:48,能不洗點求生嗎

amsmsk12/12 19:48招喚遠程怎麼能砍 HEHE

Orenjifurai12/12 19:57大規模洗點不應該是常態 但是頻繁砍你流派是常態嘻嘻

Luber12/12 20:16大規模洗點不是常態 但重練是 笑死

weboau12/12 20:17這垃圾公司是不是欠噴 D4化喔?

RicFlair12/12 20:23原來是BZ啊 還以為是GGG呢 呼

diablo022712/12 20:33白癡更動不給退點

TimouVeryQ12/12 20:40我現如果重完一隻火召會被砍成白癡嗎

t7713356200312/12 20:56已經砍過了火靈了

permoon12/12 20:58純召喚火靈沒有砍,砍的是召喚物死亡火牆火靈永動機

thetide051212/12 21:05CO系列就算了 無法變主流派了

thetide051212/12 21:05POE2比1代的自由度更低

Mei556612/12 21:06看來,也就是這樣

thbygn9812/12 21:09二代的天賦樹現在還太陽春

sorryfly12/12 21:18血法吸取之前好像有BUG 實際上吸不高 修復的應該是這個

ken182512/12 21:25火靈依舊舒服,只是不能永動,畢竟算bug

edward19879112/12 21:30拎杯第一次玩POE就被大砍 草裡馬的筆

io45for22212/12 21:38這才是我認識的GGG 不可能給你各位爽

a85644512/12 21:53召喚還在爽啊,連觸發都不敢動召喚物死亡

stkissstone12/12 21:55現在要這樣三天兩頭改 直接給全部重製免費都不為過

stkissstone12/12 21:56測試嘛 讓大家多測試阿

stkissstone12/12 21:56結果洗點還是貴鬆鬆 是要測試啥小

simomo12/12 21:58一代被砍到麻了。但照理說,EA應該不是給你抄作業的。

ken182512/12 22:00樓上有講到重點,2代的開發者希望靠自己

zerro712/12 22:01但是不抄作業更需要改天賦吧 不抄太容易點歪了

thbygn9812/12 22:13樓上說的沒錯

simomo12/12 22:16就我的想像,不抄作業的同學應該比較有實力吧!

simomo12/12 22:17寫出來的功課自然跟抄出來的長得不一樣,也許是二代的精神

ilove64012/12 22:19你要玩家多方嘗試就應該更容易重製天賦啊 天賦沒錢重製

ilove64012/12 22:19 工匠打下去也回不來 以前換技能好歹六連裝還在身上= =

yangtsur12/12 22:24要砍可以 把天賦洗點用免費 反正EA 給大家試啊

simomo12/12 22:25但目前看來,砍到幾個build?

simomo12/12 22:26好吧,應該很多XD

gustavvv12/12 22:41我猜下一個被砍的是steelmage的大聲使者

thbygn9812/12 22:53現階段天賦太陽春了,沒有想像中那麼多的可嘗試的選項

thbygn9812/12 22:53,砍了觸發施放那就是拔能量回頭點傷害點

Orenjifurai12/12 23:13以一代標準,現在二代EA內容的可玩性真的挺少的

ken182512/12 23:221代都更新10年了,2代剛開服5天,完全不能比XD

gn0001111112/12 23:41砍砍砍,明天又要對誰動刀呢

tony2272538512/12 23:50暴白也是這樣護航的 有前一作的10年經驗

tony2272538512/12 23:50續作長這樣那是偏幽默

howar3112/13 00:30無畏沒新增中途點嗎

chx6412/13 01:052代不是也做了有五年嗎???

mushroomDD12/13 01:18操你媽的勒 試煉昇華空包彈 聖所昇華冰巨人一槌下來必

mushroomDD12/13 01:18定斷線 幹你媽的GGG不給人昇華是不是

mushroomDD12/13 01:20Bug不修 只會砍砍砍 又不讓人便宜改天賦 又不讓人昇華

mushroomDD12/13 01:20 我祝GGG員工聖誕節愉快 一切平安 媽的

Hopeless12/13 03:09有人搞不清楚狀況 現在問題是GGG只要nerf現在看起來很

Hopeless12/13 03:09出頭的流派 被nerf的流派已經不能正常遊戲了 那這些人

Hopeless12/13 03:09身上沒EX換裝就算了 連重置天賦都只能用不能交易的金幣

Hopeless12/13 03:09去點 沒有後悔石 等級高的一點又超貴 基本上已經可以宣

Hopeless12/13 03:09告你這角色廢了 變相被SOFT BAN

Hopeless12/13 03:11所以現在大家訴求是 我們理解這是搶先測試版 但能不能

Hopeless12/13 03:11暫時讓重置天賦這件事情變得簡單 不然強迫重練一隻太辛

Hopeless12/13 03:11苦了

Hopeless12/13 03:13我們只能自己先存好金幣或存EX 什麼時候被砍都不知道

GUX202512/13 03:26省流: 付費測試 ,沒苦硬吃

ken182512/13 03:31完這麼痛苦就別玩了,不然找別的出路重練

t7369712/13 04:01說風涼話的,不說話沒人當你啞巴欸,不會講話可以不講

urrusa712/13 06:26你要砍流派不給玩家大規模洗點真的是吃屎這還是ea階段

DEVIN92912/13 06:42ea神主牌 這個提早測試是有發裝備還是爽洗天賦讓你測嗎

DEVIN92912/13 06:44不就賽季前s0而已 講得像餐廳掛個試營運端屎出來都ok

DEVIN92912/13 06:55d4最失敗就是沒先掛個ea 看是要修駱駝還莉莉絲叫聲都行

gustavvv12/13 07:00ggg根本沒差 亂改反正會有衛兵護航 你們也是照玩 而我也

gustavvv12/13 07:00是 QQ

amsmsk12/13 07:11ea被玩到當測試版 是測試幹嘛卡一堆東西

amsmsk12/13 07:11ea不是讓你連遊戲都設計不明白就出來圈錢的號碼

DICKASDF12/13 07:35樓上你EA資格是有給你點數的 還有EA其中一個

kill46612/13 07:36我後來想到如果已經預期隨時會大幅度修改,改天賦幹嘛不

kill46612/13 07:36直接免費就好

DICKASDF12/13 07:36意義就是看實際運行的情況去修改

kill46612/13 07:36真的怕正式要金幣嚇跑人,也可以事先聲明現在只是方便玩

kill46612/13 07:36家測BD就好

DICKASDF12/13 07:36現在主要是砍到底又不給重置重配的補償

kill46612/13 07:37現在珠寶連線我都懷疑是不是方便玩家統一白洞?

kill46612/13 07:37一些介面上看得出原本設計是有洞色的

sunday022612/13 07:40https://i.imgur.com/iFd7eVD.jpeg

圖 POE2 0.01d patch note

lovehina930412/13 07:56EA資格是多的贈品,30鎂給的是300點,沒有因為多個

lovehina930412/13 07:57EA資格少給你點數,然後你之前花夠多的本來就會送你

lovehina930412/13 07:57資格

IE8012/13 08:09轉換個說法就會讓人當成EA免費了哈哈哈

DEVIN92912/13 08:12“我們測試沒收錢只是你要有其他消費紀錄”

DEVIN92912/13 08:12“差點忘了!或是你朋友的消費紀錄也行”

IE8012/13 08:17只要1代花少少的480鎂就能免費讓你體驗囉

mushroomDD12/13 08:35睡醒再噓一次 GGG最好就不要修bug 昇華都不給我昇 祝

mushroomDD12/13 08:35他們開心過他們的聖誕節 EA不處理Bug 只知道砍砍砍 媽

mushroomDD12/13 08:35

drinkmywater12/13 08:41我的EA的確免費www

is112812/13 08:47D4的PTR可是全部讓你開爽爽,你是忘記了還是害怕想起來

sunday022612/13 08:51樓上 POE廚:所以D4是無腦垃圾遊戲

DICKASDF12/13 08:58對比別款來說 的確接近免費阿 假如你會買倉頁

DEVIN92912/13 09:02對新人來說就是30刀門票而已 或是凹別人的消費紀錄轉嫁

DEVIN92912/13 09:08換言之資格還是有價的只是算在誰身上而已 咖啡買一送一

DEVIN92912/13 09:08你拿到人家送的那杯免費 但賣家還是有賺實際營收

Cishang12/13 09:27你可以等半年

DICKASDF12/13 09:32不是阿 我看的是自己有沒有損失 你在意的是

DICKASDF12/13 09:33官方有沒有賺到 我今天拿到免費咖啡 根本不會管

DICKASDF12/13 09:34賣家是不是有賺到捏 這很像得了便宜還賣乖

DEVIN92912/13 09:34所以實際上EA資格並不是免費的 我想回這個觀點而已

DEVIN92912/13 09:36畢竟有人看法是拿到贈品所以免費沒什麼好嫌的感覺

stepnight12/13 09:42這就真的不是免費拿到

stepnight12/13 09:42但還是比D4那上市死人樣子好多了==

stepnight12/13 09:42但我只能說這是GGG正常發揮

DEVIN92912/13 09:46D4太蠢了應該PTR完先掛個EA多收10刀 上賽季才說正式

IE8012/13 09:47真的,賣個EA資格送你個10套造型就好了

IE8012/13 09:48你花的錢是買造型的錢不是遊戲的錢

DEVIN92912/13 09:48WOW地心就有記取教訓 PTR跟EA一起賣

stepnight12/13 09:54我為了贈品買了某商品,我也不需要某商品

stepnight12/13 09:54實際上我就是為了贈品而付錢了,這就真不是免費

stepnight12/13 09:54這次有Yeeee堆人都是多花錢來玩Poe2的吧

stepnight12/13 09:59但說真的GGG吃相還是好看不少

stepnight12/13 09:59不像當初推個超級半成品賣得比誰都貴的D4

stepnight12/13 09:59起碼GGG還知道這要說是EA

drinkmywater12/13 09:59每次看D4那群玩家抱怨就覺得好可愛

IE8012/13 10:01現在可不是玩d4在抱怨POE2耶

DEVIN92912/13 10:04D4 ptr我記得可以直接傳本反而上線拔掉 半成品嗎?也許

DEVIN92912/13 10:04只是他們覺得這個超酷而已 都是玩家不買單的錯

sk10012/13 11:19冰爆空揮bug 不修 下調倒是挺快的

metroid010412/13 11:31不只冰爆空幹,很多法術類技能都有空幹浪費MP的狀況

Orenjifurai12/13 11:41用手把更會空幹 它會自動瞄怪 但技能不是怪物觸發的

Orenjifurai12/13 11:41這時候就會做空幹施法

hecaton12/13 12:54火法到底怎玩啊 本來還可以靠點燃觸發補傷害 現在根本

hecaton12/13 12:54在刮刮刮= =

hecaton12/13 12:55技能就那幾個要玩出什麼花來我也不知道 怪又他媽痛 根

hecaton12/13 12:55本不是洗點能解決的

DICKASDF12/13 13:19但IE80大 你兩邊都有玩 兩邊留言量大概10:1

DICKASDF12/13 13:2130鎂可以幹成這樣 D4當初不知道你有沒有

is112812/13 13:27你沒聽過免錢的最貴嗎?

IE8012/13 13:35我又不是因為30鎂在抱怨,何況花在Poe上的錢比D4多太多了吧

IE8012/13 13:35,多出來的key我也直接送人,抱怨的是GGG這種砍法好嗎,不

IE8012/13 13:35是EA就能這樣做欸

e216747112/13 13:45D4我也原價首發,我也不太抱怨,因為本來就沒多期待

e216747112/13 13:48POE玩久了去玩其他D-like多少都是帶著遊戲評測角度在玩

e216747112/13 13:50D4當一次性遊戲玩沒大問題,看看過場動畫也值了,也沒人

DEVIN92912/13 13:51我只覺得每個都要跟D4比,可一說到D的優點部分就會超氣

e216747112/13 13:52會覺得他在玩法上可以超越POE,罵要做什麼

DEVIN92912/13 13:53好像只靠IP死粉就能賣到銷量最高 完全沒有優點

e216747112/13 13:55以遊玩體驗來說,D4首發時過劇情可是屌打目前的POE2

DEVIN92912/13 13:55LE也說超越D 結果也躺著喘吧

e216747112/13 13:56D4首發時問題是後期跑圖體驗不佳,劇情體驗算公認沒包的

DEVIN92912/13 13:58然後三家目前都喜歡砍死流派 看來nerf本身就是刷寶一環

DEVIN92912/13 14:00不過喜歡刷子遊戲本來這幾家來來去去 標籤貼來貼去幹嘛

is112812/13 14:02我也滿認同的,好像支持暴雪就是雪衛兵,講到D4不罵不行

is112812/13 14:02但實際上D4跟POE2各有優缺點,看起來GGG跟BZ也沒多大差別

is112812/13 14:04現在我覺得BZ可是比GGG好一點,起碼BZ沒有放著100多頁

is112812/13 14:04的抱怨爽快放假去,這種誰出頭砍誰本來就都有,但可怕的

is112812/13 14:04是,GGG砍下去是完全去世,而不是半條命的那種

is112812/13 14:06而D4S0才剛走過德魯伊大砍到S5才醒的問題,GGG馬上跟上

is112812/13 14:06不也代表其實D-like廠商之間,或許覺得這種大砍其實沒差

is112812/13 14:06是玩家自己受傷而已

simomo12/13 14:11我是覺得可以成立一個build保險公司XD

Cishang12/13 14:22D4我也原價還是提早價,整體而言是深度不足其他偏無聊,但

Cishang12/13 14:22這只是個人喜好差異,最大的問題真的就那個價錢潘到爆炸

eric6144612/13 15:03召喚物改了一個職業不能玩 想太多

eric6144612/13 15:04兵法濫用機制 幹嘛想害

sodastream12/13 16:29刷子求生不能 是GGG不想讓你刷吧 逼你用技術流

westwade12/13 16:38冰法哪裡濫用機制