[情報] POE2 0.01d patch note
0.1.0d Patch Notes
只翻想翻的,並且帶有強烈個人主觀意識,FAQ GGG
General Improvements and Changes
Passive Block chance now applies to blockable hits from all directions, as
opposed to just hits from in front.
被動格擋機率現在能全方向格擋攻擊(過去只能擋人物前方)
Player size is now set to Zero units while dodge rolling instead of One unit.Some smaller monsters can now be pushed while dodge rolling. This includes
monsters such as the Adorned Beetles in Keth.
翻滾時人物體積從1單位變成0單位,現在翻滾可以推開小型怪。
Inscribed Ultimatums and Djinn Baryas now display whether you will obtain
Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the
Sekhemas respectively.
Removed World Map Pins for encounters that were not from specific locations in Areas. ie. From Monster drops.
Improved attack in place behaviour.
Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of
them absolutely obliterating very large bosses. This will have little to no
impact outside of boss fights with very large hitboxes.
箭雨和烈焰風暴現在有擊中數量上限,避免你各位打大型王過太爽。頭目之外的大型怪不會受到太多影響唷,感謝我吧>.O
Leech has been buffed.
吸取機制上調。(阿調了三小不講?)
Boneshatter now more reliably hits your target.
碎骨現在更容易瞄準(?)你想打的目標
The duration of Armour Break has been increased to 12 seconds (previously 6).護甲破壞時效6秒→12秒
To improve performance, Incinerate now creates circular areas of ignited
ground instead of segments.
燒毀的燃燒地面現在更大圈了
Added CTRL+Click shortcut to open the Currency Exchange at the appropriate
NPCs.
Added a button to travel to the Trial of Chaos on the world map.
Added art for Close Combat Support.
Added 2D art for the Defiance of Destiny Unique Amulet.
Added "Ascendancy Skill Points" as a keyword, which details how sets of
Ascendancy Points are obtained.
門票現在會提示可以或是不能獲得昇華點數
Added search functionality for Gemcutting and vendor inventories when using acontroller. Keybinds for searching Stash on a controller have also been
updated.
Added Gemcutting restrictions option for Gamepad.
Added suggested Supports for Time of Need.
Updated the suggested Supports for Bonestorm.
Added an option for opening the Trade website to the main menu for consoles.
Runes now sell to vendors for more Gold.
符文賣商店能賣更多錢
Updated art for Reserved Life and Mana.
Updated the description on Runes to clarify that once socketed they cannot bereplaced.
Auras and Curses that affect ally or enemy resistances now display values in
the Skill popout panel.
Tweaked the audio of the Kiwi Pets, Chimera Pet, and Baby Crowbell Pet to
reduce their impact in town areas.
Updated the wording on the Invoker's "...and Protect me from Harm" AscendancyPassive Skill to clarify its functionality.
Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius.
Updated the description on Fiery Death Support to clarify that the Supported
Skill does not need to kill the ignited enemy itself.
Reduced the defenses provided to monsters by the Magma Barrier modifier.
Walking Goliaths no longer use their suicide attack if they are Rare.
---Trigger Gems and Energy Gain觸發型技能和能量獲取----
Trigger gem energy gain was not in the right place and it was far too easy touse ailments to trigger spells. One problem with the previous system is that
if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. In order to address this we are
now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from
normal monsters, but you also hit many more normal monsters when fighting.
Another issue was using low level skills with unconditional ailment
applications such as Flame Wall to ignite enemies for triggering. In order tomake the source of the ignite matter we are making the energy gain be
dependent on the strength of the ignite. We have also rebalanced all energy
gain across the board.
廢話不想翻了,反正就是你各位過太爽了所以我們要nerf觸發方式和頻率,nerf白怪藍怪給的能量,nerf低等高爆率技能給的能量,nerf無門檻施加異常狀態的技能(火牆),改成根據施加的異常狀態強度(傷害)給予能量。
Ultimatum Changes
Generally improved balance across the board with Ultimatum monsters, bosses
and modifiers. Mostly targeting outliers that were too difficult and bringingthem in line.
The monster density of Ultimatum encounters has been made more consistent.
Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no
longer spawn while a player is on a lift or near the altars in the Vaal Soul
Core room.
Fixed a bug where Player Minions could get stuck at the top of the lift in the Trials of Chaos.
Bug Fixes
Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlierthan intended while in a party.
Fixed a bug where Gemling Legionnaires with the Integrated Efficiency
Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots
if they were empty when entering a new area.
Fixed a bug with party member reviving when using WASD input where you could
revive party members from too far away.
Fixed a bug where "Waystones found have a chance to be a tier higher" on the
Atlas Passive Tree wasn't working.
Fixed a bug where the Audio Mix setting was not being remembered when
restarting the game.
Fixed a bug where one of the small Passive Skills in the Fleshcrafter clusterwas not connected to the Notable Passive Skill. It is possible for your
Passive Skill Tree to be reset if you had this cluster allocated, apologies!
血肉鑄造天賦群裡少了一個小點到大點連線,如果你有點進這群天賦的話可以獲得免費重置天賦機會。
Fixed a bug where you could not open a portal in The Riverbank in Cruel
difficulty.
Fixed a bug where some of Zalmarath, the Colossus' skills could persist aftertheir death.
Fixed a bug where opening a full-screen panel while disenchanting could
prevent you from performing any actions until you relogged.
Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits.
Fixed a bug where "Buffs on you expire Slower" from the Prolonged Assault
Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was
applying to Debuffs and other effects as well as Buffs.
Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim
Feast Buff when dying in your presence.
Fixed a bug Infernalists with the Pyromantic Pact Ascendancy Passive Skill
allocated were considered to be on Low Infernal Flame if they were at 50% of
Maximum Infernal Flame or lower, instead of 35%.
修正獄火師火祭協議的BUG,現在低於35%才會判定是低獄炎狀態(之前是50%)。
Fixed a bug where the world map icon for Candlemass in Cruel was not updatingcorrectly.
Fixed a bug where you could be unable to upgrade Gems despite satisfying the
Attribute Requirement by having the Adaptive Capability Gemling Legionnaire
Ascendancy Passive Skill allocated.
Fixed a bug where Fiery Death Support was not dealing damage correctly.
Fixed Infusion Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald
skill.
Fixed a bug where Expedition encounters could fail to generate in the Decay
Map.
Fixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive 0-5% more slowly, instead of more quickly.
Fixed a bug where the exit portal for the final boss in Trial of the Sekhemasdid not visually display upon killing the boss.
Fixed a bug where socketed Skills you didn't meet the requirements for were
missing their name in the Skills menu when using a controller.
Fixed a bug where the Elemental Storm skill granted by the Stormweaver's
Tempest Caller Ascendancy Passive Skill could sometimes place the storm
underneath you.
修正風暴編織者昇華的風暴,有時候會出現在人物腳下的問題。
Fixed a snapshotting bug with the "Loads an Additional Bolt" Crossbow modifier.
Fixed a bug where the Contagion Skill was not spreading Poison.
修正瘟疫技能不會擴散中毒異常狀態的問題。
Fixed a bug where Tempest Bell could become invisible.
修正風暴之鐘有時候會隱形的問題。
Fixed a bug where NPCs were missing their name labels in Hideouts when using a controller.
Fixed a bug where signing into a guest account on PlayStation 5 could delete
your friends list in-game.
Fixed a bug where you could sometimes be unable to enter your hideout on
PlayStation 5.
Fixed eight instance crashes.
Fixed six client crashes.
Fixed a client crash that could occur on Xbox.
Fixed three client crashes that could occur on PlayStation 5.
0.1.0d Hotfix 1
We missed one! Cast on Critical Strike now also cares about the Damage of thehit when determining how much energy to gain to prevent the use of high-crit
low level skills, this should mean using lower hit frequency skills that hit
harder are also now much stronger for this.
噢我們漏了一個!(開心語調) 爆擊時施放現在也會根據造成的傷害來給予能量,避免你各位過太爽拿高爆率低等技能爽嫖COC。
--
修正玩家太多的bug
We missed one!
我們覺得COC跟COF不該出現在POE2裡面 但做了 只好不給玩
官網抱怨頁破百 真棒 然後ea不給洗點便宜不知道是在衝三
小
有沒有一個可能是他們其實已經給便宜了
GGG是有說過他們不認為玩家會需要大規模洗點 所以樓上
推論很高機率是真的
*更正 GGG認為玩家大規模洗點的行為不應該是常態
超好笑 大規模洗點當然不該是常態 但你他媽各種nerf
吸取那個是血法嗎
應該是所有的吸取吧 一直有人說吸取有BUG
血法朋友說吸的回來了 之前根本nerf自己
玩一個廢一個然後不給洗點真他媽搞笑
轉電法了
洗點下去就變成POE1了,感覺
觸發的都改留一個招喚物死亡的沒動,召喚build也沒動
要砍都一起砍啊,招喚物相關的都不敢動是怎樣
拜託大規模洗點是常態啊,你GGG那麼頻繁砍死玩家流派
,能不洗點求生嗎
招喚遠程怎麼能砍 HEHE
大規模洗點不應該是常態 但是頻繁砍你流派是常態嘻嘻
大規模洗點不是常態 但重練是 笑死
這垃圾公司是不是欠噴 D4化喔?
原來是BZ啊 還以為是GGG呢 呼
白癡更動不給退點
我現如果重完一隻火召會被砍成白癡嗎
已經砍過了火靈了
純召喚火靈沒有砍,砍的是召喚物死亡火牆火靈永動機
CO系列就算了 無法變主流派了
POE2比1代的自由度更低
看來,也就是這樣
二代的天賦樹現在還太陽春
血法吸取之前好像有BUG 實際上吸不高 修復的應該是這個
火靈依舊舒服,只是不能永動,畢竟算bug
拎杯第一次玩POE就被大砍 草裡馬的筆
這才是我認識的GGG 不可能給你各位爽
召喚還在爽啊,連觸發都不敢動召喚物死亡
現在要這樣三天兩頭改 直接給全部重製免費都不為過
測試嘛 讓大家多測試阿
結果洗點還是貴鬆鬆 是要測試啥小
一代被砍到麻了。但照理說,EA應該不是給你抄作業的。
樓上有講到重點,2代的開發者希望靠自己
但是不抄作業更需要改天賦吧 不抄太容易點歪了
樓上說的沒錯
就我的想像,不抄作業的同學應該比較有實力吧!
寫出來的功課自然跟抄出來的長得不一樣,也許是二代的精神
你要玩家多方嘗試就應該更容易重製天賦啊 天賦沒錢重製
工匠打下去也回不來 以前換技能好歹六連裝還在身上= =
要砍可以 把天賦洗點用免費 反正EA 給大家試啊
但目前看來,砍到幾個build?
好吧,應該很多XD
我猜下一個被砍的是steelmage的大聲使者
現階段天賦太陽春了,沒有想像中那麼多的可嘗試的選項
,砍了觸發施放那就是拔能量回頭點傷害點
以一代標準,現在二代EA內容的可玩性真的挺少的
1代都更新10年了,2代剛開服5天,完全不能比XD
砍砍砍,明天又要對誰動刀呢
暴白也是這樣護航的 有前一作的10年經驗
續作長這樣那是偏幽默
無畏沒新增中途點嗎
2代不是也做了有五年嗎???
操你媽的勒 試煉昇華空包彈 聖所昇華冰巨人一槌下來必
定斷線 幹你媽的GGG不給人昇華是不是
Bug不修 只會砍砍砍 又不讓人便宜改天賦 又不讓人昇華
我祝GGG員工聖誕節愉快 一切平安 媽的
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