Re: [閒聊] HoloCureDev 近況
我猜我得找出怎麼同時把兩個角色塞在一個的做法,應該不會太簡單
https://twitter.com/holocuredev/status/1684041355897765888
guess I gotta figure out how to make a character that has 2 people at the
same time
they ain't making it easy for us huh
不,我不想弄得像哈洽馬一樣,我不想要兩個角色有一樣概念
而且這顯然是要同時完兩個角色,而不是切換來切換去
https://twitter.com/holocuredev/status/1684042521419341825
no I don't want to make it like Haachama. Don't want 2 characters with the
same idea, and this one definitely needs more like actually playing 2 at
once, not switching from one to the other
玩家:HoloCure內應該要有更多花錢的地方
正在做HoloHouse家具的我:一個椅子就要一百萬喔喔喔喔喔
https://twitter.com/holocuredev/status/1684090393510694915
Players: There should be more money-sinks in HoloCure
Me working on HoloHouse furniture: This ONE SINGLE CHAIR will cost ONEEE
MILLIONNNNNNN COINS
--
類似BZ維京人三兄弟那種嗎
幹不要喔,我好不容易才慢慢農到兩百多萬打算改版玩
能買的一次買一買的= =
新人登場他就手癢了嗎
笑死
debut都還沒有就在想角色設計,看來作者也很興奮
學LOL那樣R切換人格打如何?
學楓之谷的神之子那樣好了
切換人格打就哈洽馬大招換人了吧,他說不要XD
那就哈洽馬的做法 保底應該是兩隻狗要能同時在場上
角色設計是一直都要想的啊 什麼時候做好那是另一回事
那就是那些帶寵機制的改成雙子 然後隨時可以切角色
做內外圈 主機和子機切換 呢
人還沒出來 別急
就WSAD和滑鼠追跡分開啊
感覺可以做成一正一副 然後技能分別綁其中一邊
不如就做成兩個角色,選A的時候B是子機,選B的時候A是
如果程式架構沒寫好的話 都黏在一起就很難拆開
子機就好,還可以讓玩家多刷三個成就
或者做成多視角 大家一起感受痛苦 (X
一百萬喔喔喔喔喔
做成替身類的 A掛了切成B B如果時限內沒掛再切回A B掛了就GG
改成可以2p合作模式(X)
想到艾爾之光的露和希爾,兩個角色切換使用
這作者真的有趣 簡單還是分兩個作者但會互相影響吧
改成2p模式,然後發現沒朋友不能玩...難受
25樓是要把作者分兩半嗎,這樣太血腥了喔
雙角色操作 暴雪英霸是不是玩過這招?
可以學LoL 按R切換型態比較簡單
但目前心心跟哈洽馬已經是用大招切換了
R切換型態作者就不要啊
我覺得可以直接把兩人綁在一起當單人操作 然後有一些有趣
的攻擊方式就可以了
突然想到這樣或許可以發展出連動組合 二隻角色一起上場
英霸我有印象的就維京人要一控三跟丘肥二控一
先等出道RP一段時間再慢慢想吧
哈洽馬不會用QQ
該趁現在多用irys刷錢嗎?
原本想說像大亂鬥光焰那樣,不過作者又說不想做切換
14
首Po心情雲霄飛車(mood swings) 認為自己某程度上被動畫工作跟HoloCure的工作壓得喘不過氣8
我有件事要說 看完Reine的3D之後 我把他的HoloCure角色值從3調整成4 (這是某個特定武器使用的數值)7
我:測試人員小組,請測試HoloHouse的裝飾功能並檢查有沒有bug! 測試人員測試的第一個圖型: Guys...12
網友:FF14啟發了一些戰鬥機制,是不是也給了這次HoloHouse的相關點子 同時網友認為這很適合拿來做雜談台的背景 作者表示已經沒玩FF14了,沒時間+Endwalker是個不錯的斷點25
一些關於0.6的更新細節 從VM換成YYC 具體而言這改善了遊戲表現,FPS等可以加倍或更多7
作者:我不敢相信 Ollie: 你各位請做好筆記
爆
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