[情報] PS遊戲開發者選出他們心中的2020最愛遊戲
原文來自 PlayStation Blog:https://tinyurl.com/yb63gyp6
PlayStation developers’ favorite games of 2020 PS遊戲開發者的2020最愛作品
https://i.imgur.com/O3ok0Jj.jpg
片段中譯版(官方):
https://tinyurl.com/y9efq3q7
不完整但至少有中譯
來看看PlayStation上的知名開發工作室如 Guerrilla(地平線的工作室), Naughty Dog、Santa Monica Studio(新戰神工作室)、
Sucker Punch(對馬的工作室)、Capcom....的成員們分享他們的2020最愛遊戲!
作者:Gillen McAllister
Senior Specialist, Content Communications, SIE
「除了現實世界的其他方面之外,2020年的這12個月在遊戲世界可說十分豐富,充滿了具有沉浸感的作品,引人入勝的遊玩機制,絕妙的音效/音樂。
讀者已告訴我們你的2020選擇是甚麼,現在讓業界先鋒的遊戲開發者們分享他們的2020 PS之選!」
Call of Duty: Warzone 選作:《決勝時刻:現代戰域》
As chosen by… 選擇者:(感想略)
– Ryan Payton, Marvel’s 鋼鐵人VR遊戲總監
– Ramone Russell, MLB The Show 20 聖地牙哥工作室 產品開發溝通與品牌策略師
Demon’s Souls 選作:《惡魔靈魂》(PS5重製版)
As chosen by… 選擇者:
“Although there were many amazing games this year, my favorite has to be
Demon’s Souls. I never played the original, but got hooked on these types of
games when Bloodborne came out in 2015, so getting a new PS5 was even more
exciting because I got to play Demon’s Souls for the first time. Oh, and it
also looks amazing. Incredible job by Bluepoint Games!”
– Jason Connell, 對馬戰鬼 遊戲創意與美術總監
(感想略)
– Ned Waterhouse, 小小大冒險遊戲設計師
– Henri Markus, Returnal 遊戲設計師
Doom Eternal 選作:《毀滅戰士 永恆》
As chosen by… 選擇者:(感想略)
– Louis Studdert, Crash Bandicoot 袋狼大進擊 4 製作人
Fall Guys: Ultimate Knockout 選作:《糖豆人》
As chosen by… 選擇者:
“The rules are simple, the gameplay is wild, and you can enjoy it with your
entire family. The combination of old and new elements – gameplay that
focuses on a balance of luck, mastery of action, and strategy – is great. I
think it’s fantastic that your luck depends a lot on the physics of
interacting with other players, making it hard to direct your frustrations atthe game itself. It’s been awhile since I’ve been this vocal while playing
a game.”
「遊戲的規則很簡單,玩起來很瘋狂,能與家人一起同樂。
新舊元素的融合非常棒:遊戲玩法結合運氣、動作技巧與策略的平衡。
你的運氣根基於與其他玩家互動的物理機制上,我覺得這點很有趣。
因為如果打輸了,不太會對遊戲本身生氣。我很久沒有玩遊戲時叫得這麼大聲了。」
– 伊津野英昭,卡普空 DMC5:SE版總監
“I got caught up in the hype and started playing the game and before I
realized it, I had spent an entire night trying to clinch that crown…”
– 濱口直樹,SE社 FF7重製版總監
Ghost of Tsushima 選作:《對馬戰鬼》
As chosen by… 選擇者:
“It was visceral and precise like the blade itself. Legends was the best
co-op experience to date with friends.”
– Keith Lee, Godfall 眾神殞落 開發工作室CEO
“Not only can you see Sucker Punch Productions’ technical finesse in this
game, but I really felt their strong commitment to craftsmanship. Even as a
Japanese person, I really enjoyed this game as a historical piece.”
「在本作中你不但能看到 Sucker Punch Production 的優秀技術,
更令人感受到他們對於遊戲職人工藝的堅持。即使我自己身為日本人,
都十分享受本作作為歷史時代劇(的樂趣)。」
– 橫山昌義,人中之龍7 遊戲設計&編劇
“Ghost of Tsushima really left an impression on me. It was a completely new
game set in Japan during the Kamakura period, which I imagine was no easy
endeavor for Sucker Punch to undertake, and they did a fantastic job with thestunning visuals and highly polished gameplay. Here at Team Ninja, where we
have worked on a lot of sword fighting action, we were really impressed with
the game overall, and strive to create a title with as much ‘honor’ as
Ghost of Tsushima.”
– 安田文彥,Team Ninja 仁王2 製作人
“Ghost of Tsushima is a game that has a special place in my heart.
Everything in the art style, characters, music helps realizes the samurai
setting perfectly. It was one of my most anticipated games for 2020 and
Sucker Punch delivered it.”
「對馬戰鬼這款遊戲在我心目中有特殊的位置。其美術風格、角色、音樂都完美地真實具象化了它所選擇的武士題材,本作是我2020年最投入的遊戲之一,Sucker Punch辦到了!」
– Rafael Grassetti, 戰神美術總監 SONY聖塔蒙尼卡工作室
“Hopping into Tsushima and clearing out Mongols from camps is exactly the
therapeutic gameplay I needed in 2020. The world is beautiful, there are tonsof things to discover, the combat is fluid and surprisingly deep, and I can
feel like I’m actually accomplishing something turning the entire map from
red to white! Sucker Punch really delivered on the samurai fantasy.”
「一頭栽進對馬島,清除營地中的蒙古人正是我在2020年所需要的療癒遊戲。它的世界美麗、有很多可以發掘的事物,戰鬥既流暢又令人驚奇地具有深度,當我將整張地圖從紅轉白時感到非常有成就感!Sucker Punch 成功呈獻了一部武士傳說大作。」
– Kurt Margenau, 頑皮狗最後生還者第二部 聯合遊戲總監
選作:Ikenfell (抱歉這片的中文翻譯我不是很確定)
As chosen by… 選擇者:(感想略)
– Kevin Zuhn, Bugsnax 蟲蟲點心創意總監
Marvel’s Spider-Man: Miles Morales 選作:《Marvel蜘蛛人:麥爾斯摩拉斯》
As chosen by… 選擇者:(感想略)
– Shaun Escayg, 水晶動力Marvel復仇者聯盟遊戲創意總監
No Man’s Sky 選作:《無人深空》
As chosen by… 選擇者:
“My personal favorite game of 2020 is the same as my personal favorite from
2019: No Man’s Sky. In a lot of ways, NMS is the opposite of the games we
make at Naughty Dog: rather than every moment being carefully crafted,
literally the entire galaxy is procedurally generated. Digging a tunnel to
take shelter from a raging radiation storm, barely avoiding freezing to deathdiving for ancient secrets in a polar ocean, building my dream-base on a
forest moon filled with giant squid creatures, quietly watching flying
animals flock and undulate with the planet’s ring backing them in the sky…
Some amazing memorable moments in that game, all the more special because noone will ever have those exact moments but me. The next-gen update on PS5 is
amazing, a great reason to come back.”
– Anthony Newman, 頑皮狗 最後生還者第二部 聯合遊戲總監
Resident Evil 3 選作:《惡靈古堡重製版 3》
As chosen by… 選擇者:
“I was pretty busy this year, but I made time to play Resident Evil 3
because I loved the Resident Evil 2 remake. I thought RE3 was fantastic,
especially given how stressful 2020 was. The combination of horror and actionmade it extremely cathartic for me to play through.”
– Derek Yu – Spelunky 洞穴冒險 2
The Last of Us Part II 選作:《最後生還者第二部》
As chosen by… 選擇者:
“The original Last of Us is one of my favorite games of all time. It really
felt like they pushed the boundaries of what is possible in games and kept meon the edge of my seat throughout the whole experience. With Part II, I
wanted to know where director Neil Druckmann would take this world. How couldhe and the team possibly surpass the original, having set the bar so high?
「前作TLOU是我此生最愛的遊戲之一,它推進了遊戲這個媒體所能達成的界線,遊玩過程中讓我感覺從頭到尾都無冷場。
對於第二部,我自然也很好奇導演Neil會將TLOU的世界帶往何方?
有那樣的珠玉在前,他和他的團隊怎麼可能超越前作?」
“Well, they did, and I wasn’t let down. Existing characters are taken in
unexpected directions, and brand new characters join The Last of Us saga thatadd spice to an already rich post-apocalyptic world.”
「嗯,他們成功了。我沒有失望。既存的角色發展走往我所沒有預期的新方向,而加入的新角色為這個已經十分豐富的劫後世界增加了新的風味。」
– Gavin Moore, 惡魔靈魂重製版創意總監
“For me it represents the best PS4 could offer, the pinnacle of this
generation. It’s just so beautiful in every way, a masterpiece.”
「對我而言,最後生還者第二部就代表PS4所能提供的最佳(體驗)、
本世代遊戲的最高峰。它在各方面都是如此美麗的一款傑作。」
– Cyrille Imbert, Streets of Rage 怒之鐵拳 4 執行製作人
“This game stuck with me for a long time. Humanity is shown from its darkest
angle. But in all the hatred and revenge, is also a story of empathy and
hope. A thought-provoking masterpiece.”
「這個遊戲存留在我心中很長一段時間。本作中所呈現的是人性的最黑暗面,但在所有的恨意與復仇當中,它也講述了同情和希望。
這是一部引人深思的傑作。」
– Angie Smets, Guerrilla 《地平線:期待黎明》開發工作室總監
“There’s so many [games to choose from]! I *just* platinumed Astro’s
Playroom – and that was fantastic – a real love letter to the history of
PlayStation…. But probably the highlight of my year was seeing the
continuation of the Joel/Ellie story in the sequel to the Last of Us.”
– Stuart Whyte, SONY倫敦工作室共同負責人
“The narrative masterpiece that is The Last of Us Part II. One of the only
games where I don’t find myself trying to analyze game loops or reading Reddit about min-maxing builds. A game where I sit back and willingly surrender myself to the brilliant minds at Naughty Dog.
Also, my wife agreed that if we ever have a daughter, her name would be
Ellie. (If you’re reading this, it’s on the internet now. No take-backs).”
另外,我太太也同意了,如果以後我們會有女兒,要叫她 Ellie。(如果你讀到這段,表示這段聲明已經散佈到網路上面,無法收回了。)
– Jason Chuang,原神 Impact 資深產品市場經理
“I was blown away by the experience, by far my favorite of the year. I have
always loved the craft and attention to detail Naughty Dog puts into every
game they make and with The Last of Us Part II has set the bar, once again,
for what our industry can accomplish.”
「本作的遊戲體驗讓人印象十分深刻,是我今年為止最喜歡的一部作品。
我一向喜愛從以前到現在頑皮狗在他們遊戲裡投注的對細節的專注與熱情,
而《最後生還者第二部》又再次推高我們遊戲產業所能達成的標準。」
– Brian Horton, Insomniac Games,Marvel 蜘蛛人麥爾斯摩拉斯創意總監
Tony Hawk’s Pro Skater 1 and 2 選作:《Tony Hawk 滑板高手 1+2》
As chosen by… 選擇者:(感想略)
– Anthony Pepper, 糖豆人資深遊戲設計師
—–
有的開發者無法只選一部遊戲出來,他們只好一次選兩部:
Persona 5 Royal and Streets of Rage 4 選作:
女神異聞錄5 皇家版+怒之鐵拳4
As chosen by… 選擇者:
“I tend to enjoy games that I can share with my family, so it’s really a
toss up between two titles for this year – Persona 5 Royal and Streets of
Rage 4. I played the original Persona 5 when it released in Japan back in
2016 and Royal has even more content and story. My wife and five year-old
daughter loved watching the characters interact and the well-developed story
unfold. I must have played for over 230 hours!
Streets of Rage 4 is a fun action game that has local co-op and it’s great
to share the experience with the fam. The controls are simple enough for my
daughter to play, and she’s pretty good. I personally love the throwbacks to
the original. The nostalgia is heavy with a booming soundtrack and homages tothe originals.”
– Peter Fabiano, 卡普空 Resident Evil 3 惡靈古堡重製版3製作人
Final Fantasy VII Remake and Ghost of Tsushima
選作:太空戰士7重製版+對馬戰鬼
As chosen by… 選擇者:
“It is so hard to pick one, as there are so many good games that shipped
this year… if I go with my heart it will have to be Final Fantasy VII
Remake. For me it was a massive hit of nostalgia. I was always a big fan of
the series even from the very first one! But if I go with my soul, Ghost of
Tsushima as it was so well done. I really like how they took this theme and
expressed it in mechanics and systems beautifully.”
– Benoit Richer, 刺客教條:維京紀元 聯合開發遊戲總監
Ghost of Tsushima and The Last of Us Part II
選作:對馬戰鬼+最後生還者第二部
As chosen by… 選擇者:
“This is tough. I will get in a lot of trouble for making choices like this,
but I can’t decide between Ghost of Tsushima or The Last of Us Part II.
Ghost was such an enjoyable experience – I am so happy for the team at
Sucker Punch at the way that has gone for them. Exploring 13th century Japan
felt unique, and it’s such a beautiful game as well. The cinematic Kurosawa
Mode just felt so cool. And The Last of Us Part II was a very intense
experience. Not just because the story and characters were gripping, but alsobecause the world itself was so detailed. It’s the kind of memorable
experience you get from being dragged way outside of your comfort zone.
“In fact, you cannot expect me to choose just one game here. So I am not
going to. Btw, I am also very impressed with the work that Sucker Punch and
Naughty Dog did to make both titles run so well on PS5.”
順道一提,我驚豔於Sucker Punch和頑皮狗投注的心力,讓這兩款遊戲在PS5上表現出色
– Hermen Hulst, PlayStation Studios 負責人
--
這排版 看到一半就不想看了 對不起QQ
沒有閱讀大量文字的能力是我的錯
我得先貼了再用手機上色,不好意思無法一次完成。
也可以直接看原文,文章最前面有,開google翻譯,說不
定翻得比我好XDDD
有30個字的濃縮版嗎
15字PTT PS板濃縮版:日本開發者選Fall Guys和對馬
2組數字的版本:10/10(對不起 根本沒有我亂說的
為什麼上色又跑掉了,崩潰
頑皮狗終於學會先把Neil的嘴巴藏起來
妳貼TLDR就好啦..
有女兒要叫她 Ellie
那兩個聯合遊戲導演其實存在感也不低 但....
日本人被對馬戰鬼教育日本歷史(cosplay語氣)
這文章直接看網頁排版會比較易讀一點
不然字真的好多(゜∀。)
網頁還有圖 版面比較好看
我只有翻一部分 加上一些開發者的頭銜有去查一下
直接說結論好嗎
眼睛業障多
沒有結論啊,看看自己喜歡的片有哪些開發者喜歡,還有
他們的感想。裡面有一款我甚至找不到中文譯名,人家也
是選了。
伊津野英昭說Fall Guys就算打到很幹也不會對遊戲生氣這
點還蠻有趣的(PS4版應該外掛比較稀少?)這片我玩的
時候也跟他一樣從頭喊到尾。
我建議英文就不要貼了 整篇文章重點太少
有連結想看的就會點進去
好的,等等我就會做增刪,本來比方說看到COD想說好像這
裡比較少人討論,可是其實它整個系列在PS4上都賣得超好
,而且也很多開發者選。
你其實可以整理哪些作品是由誰推薦的,想看該製作人對特
定遊戲看法的自然會點進去
TL;DR 全部客套話
建議就整理名單就好,想看細項的會自己點進去
我看不懂這篇文章QQ
其實我覺得原本就很好了,想看的看,不想看、懶得看
、看不懂直接左鍵就好
未看先猜10/10
我選地平線:期待黎明,三年前的遊戲我2020才在玩XD
選FF7RE的也太少 2020買的遊戲中我最喜歡的。
這排版我不行…看不出來上下關聯段落
太長
懶人包: 地平線總監選最後2
雲玩家可惜了,沒玩到本世代遊戲的最高峰
該不會地平線2劇情會搞得跟最後2一樣吧
地平線其實有那味道 只是人家處裡的漂亮
慢慢看完了 感謝分享~ 有些chosen by出乎我意料 好反差XD
真的亂
加個懶人包如何?
Aloy其實也是去追殺父仇人啊,但她是很漂亮的解決對方
這文字在講啥
看不懂QQ
一般都是人當分類去選遊戲 這篇是遊戲分類再公佈誰選XD
而且遊戲到人名中間還塞一段文章
排版有點難閱讀,但還是感謝你認真細心整理
只看選項 沒看心得文 還算看得懂XDDD
TL;DR 最後生還者二6票 對馬戰鬼5票 惡魔靈魂3票
其他2票以下
直接看原文數人頭好像最快XD 耶Doom Eternal有一票XD
有夠亂直接 end
還好 我都看中文 妥妥der (喂
女兒怎麼不叫Abby,正確一半不夠同路人啊
都是在稱讚10+10
當然要稱讚10/10 別人越爛我越好
感謝翻譯分享,但上色實在很難讀,可以把翻譯上底色突顯
排版
地平線2弄個黑人尻爆亞羅伊腦袋我一定買爆
排版太亂,懶得看。反正八成又是一堆10/10
顏色太花了 無法閱讀
欸你翻譯的很不錯欸
重點不是一堆稱讚10/10 是誰稱讚10/10 以後拒買
就看Uncharted 出續作喊拒買的會不會真的拒買囉
爛排版
我知道你很努力,但這排版不太行
秘境探險我看真的會先看製作人跟編劇是誰
who car
推TLOU2 遊戲性真的是神作
《怒之鐵拳4》就是數毛社Digital Foundry其中一位他202
0最佳遊戲的第一名,這個名單也是很有個性
剛剛發現這篇文章在官方的sony部落格有中文版,但是他
沒有全部翻譯,是跳著翻,不過至少不少片段都有翻到,
排版也比較美:
他那翻譯有點神奇XD
同41樓 意外FF7沒什麼人喜歡
我完全看不懂段落
原PO 你可以學一學怎麼排版 https://tinyurl.com/y6vteh6t
這排版完全看不懂要表達什麼
官方片段中譯版 https://i.imgur.com/NhJbdli.jpg
網址更新在文章頂部了~
翻譯幫推
未看先有10/10
QQ 只有我還是不知道這在打甚麼嗎?
我發現我看不太出來誰選什麼
看顏色
超級亂
公三小
92
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[情報] 惡魔靈魂GamePlay宣傳影片2由 SIE 全球工作室和 Bluepoint Games 耗費 3 年打造,《惡魔靈魂(Demon’s Souls )》重製版實機遊玩預告影片2。 本作預計於11月12日隨PS5首發上市35
[情報] 《對馬》獲7月PlayStation玩家選擇獎根據PlayStation官方部落格的消息,由Sucker Punch工作室打造的開放世界動作遊戲《 對馬戰鬼》榮獲PS部落格2020年7月份的「Players Choice July 2020」玩家選擇獎。 《對馬戰鬼》官方今天也發推特別感謝了投票給他們的的玩家,表示「能有你們(玩家) 的支持實在是太棒了!」。37
[情報] PS5首發遊戲陣容來源 twitter @geoffkeighley First party launch lineup for #PlayStation5 on day one: - Destruction All Stars (Lucid Games) - Marvel's Spider-Man: Miles Morales (Insomniac) - Astro's Playroom (JAPAN Studio)36
[情報] GDC Awards 2021 入圍名單《Hades》、《對馬戰鬼》、《最後生還者 二部曲》皆獲六項提名,其次則為五項提名的《 戰慄時空:艾莉克絲》。以上四款遊戲皆有入圍「年度遊戲」獎項。 2021 Game Developers Conference將於7月19日至23日舉辦。 最佳音效 (BEST AUDIO) Hades (Supergiant Games)34
[情報] 2020 TGA 入圍名單&自製G單以下所有順序皆照TGA官網排列。 《年度遊戲》Game Of The Year 《毀滅戰士:永恆》Doom Eternal 《最終幻想7 重製版》Final Fantasy VII Remake 《對馬戰鬼》Ghost of Tsushima19
[情報] 惡魔靈魂發售宣傳影片由 SIE 全球工作室和 Bluepoint Games 耗費 3 年打造,《惡魔靈魂(Demon’s Souls )》重製版發售宣傳影片。 本作已於今日11月12日隨PS5首發上市。11
[閒聊] 索尼旗下5大工作室 現在哪一間評價最高?索尼旗下五大工作室製作過的知名作品 Naughty Dog : 袋狼大進擊系列、秘境探險系列、最後生還者系列 Sucker Punch Productions : 惡名昭彰系列、對馬戰鬼 Bungie : 天命系列、Holo 1~3(4代後換別間公司製作) Guerrilla Games : 地平線系列