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[情報] 0.1.1 Patch Notes

看板PathofExile標題[情報] 0.1.1 Patch Notes作者
zseineo
(Zany)
時間推噓45 推:45 噓:0 →:97

0.1.1 Patch Notes


機翻,保留專有名詞以免他亂翻

有錯請說,因為是丟給AI翻可能會有漏翻

傳奇裝的名字我晚點補


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Endgame Changes

終局變更

Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.

新增了4個新的塔樓地圖區域:Alpine Ridge,Bluff,Mesa和Sinking Spire。


The Lost Towers Map area has also been revamped.

The Lost Towers地圖區域也進行了重製。


To address the problem of only having one attempt at the Arbiter of Ash Boss fight, you will now have up to six respawn attempts at this fight. Respawns can only be triggered by the person who put in the keys, and everyone in your party will be respawned at the same time. Leaving the Map still forfeits your attempt soyou'll still need to fight the boss with the build you walked into the Map with.

灰燼仲裁者變成6門,只能由放Key的人進行重生。


Higher difficulties of the Boss will lower the number of respawn attempts you receive. We'll be looking to add respawn attempts to other Pinnacle content over time.

較高難度的首領將降低您可用的重生次數。我們將會在未來逐步將重生嘗試添加到其他巔峰內容。


The Arbiter of Ash can no longer be interrupted during his falling flame seed skill. His flaming gale skill can no longer be blocked.

灰燼仲裁者在使用其燃燒火焰種子技能時,將不再能被打斷。他的火焰狂風技能也無法再被阻擋。


The Arbiter of Ash Boss is now invulnerable for longer during its emergence andnow takes significantly reduced damage while emerging.

灰燼仲裁者在出現過程中會有更長的無敵時間,並且在出現時受到的傷害顯著減少。


The Arbiter of Ash is now way less likely to target minions when using his sword, which could prevent some of their skills being used.

灰燼仲裁者在使用劍時現在不太可能瞄準minions,這樣可以避免召喚技能被封鎖。


Added checkpoints to Map areas.

地圖區域中新增了檢查點。


Map areas now contain a minimum of 3 Rare Monsters.

地圖區域現在至少包含3隻稀有怪物。


Citadels can now appear closer to the Ziggurat Refuge.

堡壘現在可以出現在離Ziggurat Refuge更近的地方。


Improved the visibility of Citadels on the Endgame Map.

改善了堡壘在終局地圖中的可見性。


Maps now display their Biome when hovered in the Atlas UI.

現在當在Atlas UI中懸停時,地圖會顯示其所屬的生物群系。


Added the new Overseer's Precursor Tablet, a currency item which can be placed in completed Towers to add Map Bosses to valid Maps in radius. These tablets drop from Map Bosses, and can roll exclusive modifiers that affect Map Bosses.

新增了新的Overseer's Precursor Tablet,這是一個貨幣物品,可以放入完成的塔樓中,將地圖首領添加到有效範圍內的地圖。這些石板由地圖首領掉落,並且可以擁有專屬的修改符,影響地圖首領。


Map areas have been adjusted to have more distinct specialities for the contentthey contain. For example, one Map area might have more total number of monsters, while another is more likely to contain additional content such as Strongboxes, Essences or Shrines.

地圖區域已經進行了調整,使其包含的內容具有更明確的特色。例如,一個地圖區域可能擁有更多的怪物數量,而另一個則更有可能包含額外的內容,如強化箱、精華或聖壇。


Generally speaking, the more difficult a Map is to clear, or the smaller it is,the more axes it will specialise in. Here's an overview of changes we've made to give Maps more discernibility:

一般而言,越難清除的地圖或越小的地圖,其專注的特色會更多。以下是我們所做的調整,讓地圖具有更多可辨識性:


A number of Maps now spawn up to double the number of Chests, and twice as manyminimum Magic or Rare Chests.

若干地圖現在會生成最多雙倍的箱子數量,並且最少會有雙倍的魔法或稀有箱子。


A number of Maps now contain up to double the number of Monsters.

若干地圖現在包含最多雙倍數量的怪物。


A number of Maps now contain 50% more Magic Monsters.

若干地圖現在包含50%更多的魔法怪物。


A number of Maps now contain 50% more Rare Monsters.

若干地圖現在包含50%更多的稀有怪物。


A number of Maps now have a higher minimum number of Rare Monsters you will encounter.

若干地圖現在擁有較高的最少稀有怪物數量。


A number of Maps now have a lower minimum number of Rare Monsters you will encounter.

若干地圖現在擁有較低的最少稀有怪物數量。


A number of Maps now have 50% more chance to contain Essences.

若干地圖現在有50%的機會包含精華。


A number of Maps now have 50% more chance to contain Strongboxes.

若干地圖現在有50%的機會包含強化箱。


A number of Maps now have 50% more chance to contain Shrines.

若干地圖現在有50%的機會包含聖壇。


Maps that are only exclusively found in Biomes containing Citadels now have 50%more chance to contain Essences, Strongboxes and Shrines.

僅在包含堡壘的生物群系中找到的地圖現在有50%的機會包含精華、強化箱和聖壇。


Unclaimed Hideout Areas now have substantially more Magic Monsters, and fewer Rare Monsters.

未被佔領的藏身地區現在有大量更多的魔法怪物,並且稀有怪物數量較少。


Monsters in the Untainted Paradise have been breeding. Untainted Paradise now contains 100% more Monsters, of which sawn 100% more (thus quadruple) Magic and Rare Monsters.

未污染的天堂中的怪物正在繁殖。未污染的天堂現在包含100%更多的怪物,其中生成的魔法和稀有怪物增加了100%(因此是四倍)。


Improved the highlightability/clickability of Shrines.

改善了神殿的突出顯示和點擊能力。


Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty.

降低了在Simulacrum遭遇中隨著難度增加的怪物傷害增長。


Adjusted the chance for Maps to contain Bosses, you should be encountering a Boss roughly every 1 in 4 Maps.

調整了地圖中包含首領的機會,您應該會在每4張地圖中大約遇到1個首領。


The chance for Map Bosses to drop a Waystone of the current tier or higher has been reduced to account for the increase in total number of Map Bosses.

由於地圖首領總數增加,地圖首領掉落當前階層或更高層Waystone的機會已經降低。


The Radiant Waystones Atlas Notable Passive now provides +15% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 25%).

Radiant Waystones現在提供+15%的機會,讓地圖首領掉落當前階層或更高階層的Waystone(之前為25%)。


The small Map Boss Waystone Chance Passives now provide +6% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 10%).

The small Map Boss Waystone Chance現在提供+6%的機會,讓地圖首領掉落當前階層或更高階層的Waystone(之前為10%)。


The "I'm not afraid of you!" Delirium Atlas Passive Skill now grants "Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters" (previously 50%).

"I'm not afraid of you!"現在提供"您地圖中的Delirium首領掉落100%增強的SimulacrumSplinters。


Reduced the number of monsters and small chests from Breaches by 15%.

裂痕中怪物和小箱子的數量減少了15%。


Increased the amount of Simulacrum Splinters found in Maps by 20%.

將在地圖中找到的Simulacrum Splinters數量增加了20%。


Added dedicated 2D art for Waystones that are instilled with layers of Delirium.

新增了專門的2D圖示,顯示擁有Delirium層數的Waystones。


Crisis Fragments, Breachstones, Simulacrums, and An Audience with the King now have a more appropriate gold value to vendors.

Crisis Fragments、Breachstones、Simulacrums和An Audience with the King現在有更合適的金幣價值可供商人交易。


Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input.

增加了在鍵盤和鼠標輸入時您能夠縮小終局地圖的範圍,以符合控制器的縮放程度。


Skill Changes

技能變更


Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).

超載重擊現在擁有「每次後續的餘震將增加0.5米的範圍,最多可達3米(之前沒有上限)」。


Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.

拾荒者護板現在根據敵人的稀有度賦予您堆疊效果。普通敵人賦予1層堆疊,魔法敵人賦予2層堆疊,稀有敵人賦予5層堆疊,傳奇敵人賦予10層堆疊。


The Lightning Bolt Skill granted by the Choir of the Storm Unique Amulet has been renamed to Greater Lightning Bolt to differentiate it from the Skill granted by Staves.

由Storm Choir項鍊授予的Lightning Bolt技能已更名為Greater Lightning Bolt,以區別於由法杖授予的技能。


Triggered Greater Lightning Bolts are now unable to trigger a subsequent Greater Lightning Bolt if the first was a Critical Hit.

當第一發Greater Lightning Bolt為暴擊時,觸發的Greater Lightning Bolt將無法再次觸發後續的Greater Lightning Bolt。


Greater Lightning Bolt now deals roughly 3.5 times more base Lightning Damage compared to Lightning Bolt.

Greater Lightning Bolt現在的基礎閃電傷害大約是Lightning Bolt的3.5倍。


The Temporalis Unique Body Armour can no longer reduce the cooldown of a Skill to below 100ms.

Temporalis不再能將技能的冷卻時間減少至低於100毫秒。


Skills socketed in a Meta Gem's sockets can no longer gain energy.

插入Meta Gem插槽中的技能不再能獲得能量。


Clarified Vine Arrow's description to explicitly state that it hits enemies on landing.

澄清了藤蔓箭矢的描述,明確指出它會在落地時擊中敵人。


Removed the Aura tag from Pain Offering for consistency with other minion skills, as the skill does not directly create an Aura (the Aura is created by the summoned minion).

移除了劇痛奉獻的Aura標籤,以便與其他小兵技能保持一致,因為此技能並不直接創建Aura(Aura是由召喚的小兵創建的)。



Monster Changes

怪物變更


Monsters now have increased Toughness per Essence modifier affecting them.

怪物現在受到每個Essence修改器影響,增加了其耐久度。


Added a small delay before monsters released from Essence Monoliths can use their skills.

現在從Essence Monoliths釋放出的怪物在使用技能前會有短暫的延遲。


Forsaken Miners now throw less grenades, which have also had their damage reduced and their visuals improved.

Forsaken Miners現在投擲的手榴彈較少,且其傷害已減少,視覺效果也得到了改善。


Rudja, the Dread Engineer's grenades now deal less damage in Cruel and Maps.

Rudja的手榴彈在Cruel和地圖中現在造成較少的傷害。


Reduced how far away Faridun Plaguebringers can use their Detonate Dead skill from. The telegraphing for this skill has been improved.

減少了Faridun Plaguebringers使用Detonate Dead技能的距離。該技能的預告效果也得到了改善。


Reduced how far away Lost-men Zealots can use their Meteor skill from. The visuals of this skill have also been improved.

減少了Lost-men Zealots使用Meteor技能的距離。該技能的視覺效果也得到了改善。


The Lightning Storm skill used by Lost-men Zealots should now always strike at the telegraphed marker, as opposed to somewhere random.

Lost-men Zealots使用的Lightning Storm技能現在應該總是會擊中預告標記的位置,而不是隨機的某個地方。


Filthy Crone no longer uses their Projectile Vomit skill point blank in front of you (because that's just rude), and now has a basic projectile attack.

Filthy Crone不再在您面前空使用Projectile Vomit技能(因為那實在太無禮),而是現在擁有一個基本的投射攻擊。


Reduced the leap distance of Vile Vulture's Leap skill. The visuals of this skill have also been improved.

減少了Vile Vulture的Leap技能的跳躍距離。該技能的視覺效果也得到了改善。


Reduced the axe throwing distance of Vaal Axemen.

減少了Vaal Axemen投擲斧頭的距離。


Reduced the area of effect for Filthy First-born's on-death explosion. The visibility of the area of effect has also been improved.

減少了Filthy First-born死亡爆炸的範圍效果,並改善了範圍效果的可見性。


The vomit skill used by Rotting Hulks and Bog Hulks now deal less damage, and can no longer be used point blank in front of you.

Rotting Hulks和Bog Hulks使用的嘔吐技能現在造成較少的傷害,並且不再能在您面前點空使用。


Adjusted the damaging area of The Bloated Miller's slam skills to more closely match the visual effects.

調整了The Bloated Miller猛擊技能的傷害範圍,使其與視覺效果更為匹配。


Adjusted the damaging area of Zalmarath, the Colossus' attacks to more closely match the visual effects.

調整了Zalmarath,Colossus的攻擊範圍,使其與視覺效果更為匹配。


Adjusted the player targeting behaviour for Zalmarath, the Colossus. Their armsare no longer targetable.

調整了Zalmarath,Colossus的玩家目標行為。現在他們的手臂不再是可目標對象。


Adjusted the damaging area of Bahlak, the Sky Seer's Tornadoes to more closely match the visual effects. Tornadoes now push you slightly away when they appear,and now deal less damage when they first appear before ramping up.

調整了Bahlak,Sky Seer的龍捲風的傷害範圍,使其與視覺效果更為匹配。龍捲風現在在出現時會稍微推開您,並且在首次出現時造成的傷害較少,然後會逐步增加。


Reduced how often Prowling Shades can use their invisibility skill.

減少了Prowling Shades使用隱形技能的頻率。


Adjusted the frequency of some monsters such as Prowling Shades and Gelid Zealots.

調整了某些怪物(如Prowling Shades(潛行的陰影)和Gelid Zealots)的出現頻率。


Vaal Zealots are now less likely to repeatedly use their Eye of Winter skill.

Vaal Zealots現在不太可能反覆使用他們的Eye of Winter技能。


Improved the visual effects of Fiery Zealots' Fire Storm skill.

改善了Fiery Zealots的Fire Storm技能的視覺效果。


Adjusted the damaging area of the Executioner's attacks to more closely match the visual effects. The telegraphing for his Guillotine Slam has also been improved.

調整了Executioner攻擊的傷害範圍,使其與視覺效果更為匹配。他的Guillotine Slam技能的預告效果也得到了改善。


Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also now deals less damage.

改善了Cultists Archers技能的可見性。他們的Toxic Rain技能現在造成較少的傷害。


Jamanra, the Risen King's zombie skirt no longer spontaneously explodes on death.

Jamanra的僵屍裙子現在在死亡時不再自動爆炸。


Mighty Silverfist's Commando Roll skill now deals significantly less damage.

Mighty Silverfist的Commando Roll技能現在造成顯著較少的傷害。


Reduced how often Azak Stalkers use their Slam skill.

減少了Azak Stalkers使用Slam技能的頻率。


Walking Goliaths no longer deal damage twice when they fall over. Their slam now deals more damage in the centre, and less around the edges.

Walking Goliaths不再在倒下時造成兩次傷害。他們的猛擊現在在中心造成更多傷害,邊緣則造成較少傷害。


Reduced the distance of which Urnwalkers in the Trial of the Sekhemas are able to initiate their skill. We've also fixed an issue where they were not dealing damage correctly, meaning they now deal more damage.

減少了Trial of the Sekhemas中Urnwalkers能夠啟動技能的距離。我們還修正了它們未正確造成傷害的問題,現在它們造成更多傷害。


Slitherspitters no longer deal damage twice with their projectile attack. Theirmelee attack now deals Physical damage instead of Chaos.

Slitherspitters不再使用他們的投射攻擊造成兩次傷害。他們的近戰攻擊現在造成物理傷害,而非混沌傷害。


The density of monsters in Utzaal has been reduced. Monsters contained in the area are now more likely to be of a weaker variety.

Utzaal中的怪物密度已減少。該區域中的怪物現在更可能是較弱的種類。


The density of monsters in Dreadnaught areas has been adjusted to result in less swarming encounters.

Dreadnaught區域中的怪物密度已調整,減少了群聚戰鬥的情況。


Improved the telegraphing for Azak Shamans' Detonate Dead skill.

改善了Azak Shamans的Detonate Dead技能的預告效果。


Improved the telegraphing for the crystals left by Vaal Goliaths when they die.

改善了Vaal Goliaths死亡時留下的水晶的預告效果。


Chaos Pustules in Ritual encounters have had their visuals improved.

在Ritual戰鬥中出現的Chaos Pustules的視覺效果已改善。


The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved.

Trial of Chaos中的Impending Doom修改器現在在爆炸前有更多時間,並改善了視覺效果。

Improved the telegraphing of the anchor drop from monsters affected by Essence of Torment.

改善了受到Essence of Torment影響的怪物掉落錨點的預告效果。


Improved the visuals of the area of effect from monsters affected by Essence ofElectricity. The time before the area of effect explodes has also been increased.

改善了受到Essence of Electricity影響的怪物的範圍效果視覺。範圍效果爆炸前的時間也已增加。


Volatile Plants are now much more noticeable both before and as they're about to explode.

Volatile Plants現在在爆炸前及即將爆炸時都更加顯眼。


Elemental explosions caused by minion death or those periodically cast by a Rare Monster have had their visual effects improved. The delay before these explodehas also been increased.

由小兵死亡或由稀有怪物定期施放的元素爆炸的視覺效果已改善。這些爆炸前的延遲時間也有所增加。


The Aura from the "Prevents Recovery Above 50%" Monster modifier now has a visible radius.

「Prevents Recovery Above 50%」怪物修改器的Aura現在有可見的範圍。


Energy Shield modifiers on Monsters now provide far more sensible levels of Energy Shield.

怪物上的Energy Shield詞綴現在提供更合理的能量護盾數值。


The Shielding Monsters modifier has been reenabled in the Trial of Chaos.

在Trial of Chaos中,Shielding Monsters修改器已重新啟用。


General Changes and Improvements


Enabled migrating from Solo-Self Found Leagues to their corresponding parent leagues (Standard or Hardcore). This can be done from the League Migrations buttonon the Character Selection screen.

允許從SSF遷移到對應的母聯盟(Standard或Hardcore)。這可以從角色選擇畫面中的聯盟遷移按鈕進行。


Strongboxes have been adjusted to spawn waves of enemies over a much shorter period of time.

保險箱已調整為在更短的時間內生成一波又一波的敵人。


The Strongbox fog effect now fades away once all the waves of enemies have beenspawned.

當所有敵人波次生成完畢後,保險箱的霧效現在會消失。


Significantly increased the chance to encounter Research Strongboxes.

大幅增加了遇到Research Strongboxes的機率。


Added a visual effect to distinguish which Monsters have been spawned by a Strongbox.

新增了視覺效果來區分哪些怪物是由強化寶箱生成的。


The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modifiers have all been adjusted to activate after a delay.

Volcanic Crag、Lightning Storms、Ice Spikes和Chaos Barrage 這些保險箱詞綴已調整為延遲後啟動。


Charms now play an effect on your character when they are automatically used.

當Charm自動使用時,現在會在你的角色上觸發效果。


Socketables such as Runes can now be overwritten by placing another socketable item into the socket.

像是符文這類可插入物品現在可以透過放入另一個可插入物品來覆蓋。


Attempting to Salvage an item now highlights which items in your inventory can be salvaged and displays item sockets.

嘗試回收物品時,現在會高亮顯示你的背包中哪些物品可以回收,並顯示物品插槽。


Flasks with Quality are now able to be salvaged.

帶有品質的Flasks現在可以被回收。


Armour has been made more effective, by approximately 15%.

護甲的效果提高了約15%。


More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.

現在更多怪物可以在閃避滾動時被推開。這通常適用於大部分比骷髏小的怪物。


Objects such as Delirium Shards can no longer be pushed by other Monsters.

像Delirium Shards這類物品現在無法被其他怪物推動。


Increased the chance for Omens to appear as Ritual Rewards.

增加了Omens作為儀式獎勳出現的機會。


Reduced the chance for items to roll some of the less-desirable item modifiers.

減少了物品隨機掉落某些較不理想的物品詞綴的機會。


Distilled Emotions required to instill a Passive Skill onto an Amulet are now only displayed on the Passive Skill Tree after you have picked up your first Distilled Emotion.

安裝於護身符上的被動技能所需的Distilled Emotions現在只有在你獲得首個精練情緒後,才會在被動技能樹上顯示。


Added an exit portal to the Trialmaster arena.

新增了一個出口傳送門到Trialmaster競技場。


Removed the level requirement to access Expedition Vendors.

移除了進入Expedition Vendors的等級要求。


Rarity of items in Expedition Vendor shops now increases with shop level, so shops generally have more rare items at higher levels. This doesn't affect existing shops, and you will need to use a reroll currency to generate shops with the improved rarity.

Expedition Vendor商店中的物品稀有度現在會隨著商店等級增加,因此商店在高級別時通常會有更多稀有物品。這不會影響現有的商店,你需要使用貨幣重置來生成有更高稀有度的商店。


Reduced visual clutter in many Map areas to improve the visibility of skills and effects.

減少了許多地圖區域中的視覺雜亂,以提高技能和效果的可見性。


Added a tutorial for activating your first persistent buff skill gem.

新增了啟用首個持續增益技能寶石的教程。


Improved and fixed inconsistencies for walkability throughout areas in the campaign as well as maps.

改善並修正了劇情區域和地圖中的可行走性不一致問題。


Improved the loading time of the World Map.

改善了世界地圖的讀取時間。


Reduced the initial player revive time to 2.5 seconds (previously 3 seconds).

將玩家初次復活的時間縮短為2.5秒。


Reduced the player revive time penalty to 1.5 seconds per death (previously 2 seconds).

將每次死亡的玩家復活時間懲罰縮短為1.5秒。


Alva now has an option to gamble for items when placed in your Hideout.

當Alva被放置在你的藏身處時,現在有選項可以進行物品賭博。


Reviving Minions that died from being out-of-range of you now instead immediately revive near you.

復活因離你太遠而死亡的小兵現在會立即在你附近復活。


The Quest Tracker now shows which quests are applicable for the area you're currently in.

任務追蹤器現在會顯示當前區域適用的任務。


Uncut Gems now show their level on the item label.

未切割寶石現在會在物品標籤上顯示其等級。


Charms now display their number of charges and when they're active.

護符現在會顯示其充能數量及其啟用狀態。


Updated the world Map icons for when you have completed quests, encounters and found items to make it more clear they have been completed.

更新了世界地圖上的圖示,以便在完成任務、遭遇和找到物品時,更清楚地顯示已完成的狀態。


Added propagating Weapon Effect options to the Cosmetic Panel UI.

新增了在外觀面板UI中傳播武器效果的選項。


The Erian's Cobble, Heartbound Loop, Ironride, and Myris Uxor Uniques have received 2D art.

Erian's Cobble、Heartbound Loop、Ironride和Myris Uxor這些傳奇物品已新增2D美術。

The Hand of Wisdom and Action Unique has received 3D art.

Hand of Wisdom and Action這個傳奇物品已新增3D藝術。


Added flavour text for the Edyrn's Tusks and Splinterheart Uniques.

為Edyrn's Tusks和Splinterheart這些傳奇物品新增了描述文本。


After activating an Omen of Whittling, hovering over an item before applying a Chaos Orb to it will now display which modifier will be rerolled.

啟動Omen of Whittling後,將混沌寶珠應用到物品前,將顯示將被Reroll的修改器。


Improved performance of the Xyclucian, the Chimera boss fight.

改善了Xyclucian這隻奇美拉首領戰的效能。


Improved performance of the lava in The Molten Vault.

改善了The Molten Vault中的熔岩效能。


Reduced screen clutter and improved performance of the effect that plays when killing rare monster objectives in endgame maps.

減少了屏幕雜亂並改善了在終局地圖中擊殺稀有怪物目標時所播放效果的效能。


Improved performance of areas with very bright lights that cast many shadows (notably the Temple of Kopec and The Ziggurat Refuge).

改善了有非常明亮燈光並投射大量陰影的區域效能(特別是Kopec神廟和The Ziggurat Refuge)。


Improved the performance of The Ziggurat Encampment in order to reduce the occurrence of unloaded textures.

改善了The Ziggurat Encampment的效能,從而減少未加載材質的出現。


Burning Ground can no longer spawn underneath interactables, such as levers.

Burning Ground現在無法生成於可互動物品下方,例如槓桿。


Monsters can no longer spawn near the close to the entrance of a map. This often caused the player to be immediately attacked upon moving.

怪物現在無法在地圖入口附近生成。這通常會導致玩家一移動就立即被攻擊。


Added keyword for Honour Resistance.

新增了Honor Resistance關鍵字。


Delirium Monsters are no longer untargetable during their emerge animation, as a result they should no longer push you during this.

Delirium Monsters現在不再在它們的出現動畫期間無法被鎖定,因此它們應該不再在此期間推擠你。


You can now pick up items and interact with some objects while performing otheractions.

現在,你可以在執行其他動作時撿起物品並與某些物體互動。


The "Attack in place stops movement" option no longer prevents walking on skills that can be used while moving while using WASD movement.

「原地攻擊停止移動」選項現在不再防止在使用WASD移動時走動並使用可移動的技能。


Continued to incrementally improve the sound, art, effects and environments.

持續逐步改善音效、藝術、效果和環境。


**Unique Item Changes**

**傳奇物品變更**


The Alkem Eira Unique Shield now provides +50-70 to maximum Mana (previously +15-30). Existing versions of this item can be updated using a Divine Orb.

Alkem Eira傳奇盾牌現在提供+50-70的最大魔力(之前為+15-30)。現有版本的此物品可使用Divine Orb更新。


The Arvil's Wheel Unique Shield no longer has 40-60% increased Block chance. Itnow provides +40-60 to maximum Life and +40-60 to maximum Mana.

Arvil's Wheel傳奇盾牌不再具有40-60%的格擋機率增加。現在提供+40-60的最大生命和+40-60的最大魔力。


The Ashrend Unique Body Armour now provides 30-40% to Fire Resistance (previously 20-30%) and 10-20 to Strength.

Ashrend傳奇護甲現在提供30-40%的火焰抗性(之前為20-30%)和10-20的力量。


The Asphyxia's Wrath Unique Quiver now adds 3-4 to 5-8 Cold Damage to Attacks.

Asphyxia's Wrath傳奇箭袋現在為攻擊增加3-4至5-8的寒冰傷害。


The Atsak's Sight Unique Helmet now provides 30-40% increased Critical Hit chance (previously 20-40%), and 100-150% increased Evasion and Energy Shield.

Atsak's Sight傳奇頭盔現在提供30-40%的暴擊機率增加(之前為20-40%),並增加100-150%的閃避和能量護盾。


The Atziri's Acuity Unique Gloves now provides 30-50% increased Critical Hit chance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.

Atziri's Acuity傳奇手套現在提供30-50%的暴擊機率增加(之前為20-30%)。現有版本的此物品可使用Divine Orb更新。


The Barrow Dweller Unique Body Armour now provides "Damage of Enemies Hitting you is Unlucky while you are on Low Life".

Barrow Dweller傳奇護甲現在提供「當你處於低生命時,敵人擊中你造成的傷害為不幸」。

The Belly of the Beast Unique Body Armour now has 25-30 to 35-40 Physical Thorns Damage.

Belly of the Beast傳奇護甲現在擁有25-30至35-40的物理荊棘傷害。


The Birth of Fury Unique Boots now provide 20% increased Movement Speed (previously 15%), and 20-30% to Fire Resistance (previously 10-20%). Existing versions of this item can be updated using a Divine Orb.

Birth of Fury傳奇靴子現在提供20%的移動速度增加(之前為15%),以及20-30%的火焰抗性(之前為10-20%)。現有版本的此物品可使用Divine Orb更新。


The Black Doubt Unique Body Armour now provides 10-20% to Cold Resistance.

Black Doubt傳奇護甲現在提供10-20%的寒冷抗性。


The Blackbraid Unique Body Armour now provides +40-60 to Armour, and +10% to Elemental Resistances.

Blackbraid傳奇護甲現在提供+40-60的護甲,並且+10%的元素抗性。


The Blackgleam Unique Quiver now adds 3-5 to 6-9 Fire Damage to Attacks.

Blackgleam傳奇箭袋現在為攻擊增加3-5至6-9的火焰傷害。


The Blackheart Unique Ring now adds 4-6 to 8-10 Chaos Damage to Attacks (previously 2-3 to 4-5). Existing versions of this item can be updated using a Divine Orb.

Blackheart傳奇戒指現在為攻擊增加4-6至8-10的混沌傷害(之前為2-3至4-5)。現有版本的此物品可使用Divine Orb更新。


The Blood Thorn Unique Quarterstaff now adds 8-12 to 16-18 Physical Damage (previously 3-5 to 9-11). Existing versions of this item can be updated using a Divine Orb.

Blood Thorn傳奇四分杖現在為攻擊增加8-12至16-18的物理傷害(之前為3-5至9-11)。現有版本的此物品可使用Divine Orb更新。


The Blueflame Bracers Unique Gloves now provide +20 to maximum Energy Shield.

Blueflame Bracers傳奇手套現在提供+20的最大能量護盾。


The Bones of Ullr Unique Boots now provide +20-40 to Maximum Life and maximum Mana (both previously +25). Existing versions of this item can be updated using aDivine Orb.

Bones of Ullr傳奇靴子現在提供+20-40的最大生命和最大魔力(之前均為+25)。現有版本的此物品可使用Divine Orb更新。


The Brain Rattler Unique Mace now adds 18-22 to 24-28 Physical Damage (previously 10-12 to 18-22), and adds 1 to 50-55 Lightning Damage (previously 1 to 36-42). Existing versions of this item can be updated using a Divine Orb.

Brain Rattler傳奇大錘現在為攻擊增加18-22至24-28的物理傷害(之前為10-12至18-22),並增加1至50-55的閃電傷害(之前為1至36-42)。現有版本的此物品可使用Divine Orb更新。


The Bramblejack Unique Body Armour now provides +60-100 to maximum Life (previously +50-80), Cannot Evade and Regenerate 5% of Life per second while Surrounded.

Bramblejack傳奇護甲現在提供+60-100的最大生命(之前為+50-80),無法閃避並在被圍攻時每秒恢復5%的生命。


The Brass Dome Unique Body Armour now has 400-500% increased Armour (previously300-400%) and -5 to -1 to all Maximum Elemental Resistances (previously -5%). Existing versions of this Unique can be updated using a Divine Orb.

Brass Dome傳奇護甲現在有400-500%的護甲增加(之前為300-400%),並且對所有最大元素抗性有-5至-1的降低(之前為-5%)。現有版本的此傳奇物品可使用Divine Orb更新。


The Briarpatch Unique Boots now provide 10-15 to 20-25 Physical Thorns damage.

Briarpatch傳奇靴子現在提供10-15至20-25的物理荊棘傷害。


The Briskwrap Unique Body Armour now has 60-100% increased Evasion.

Briskwrap傳奇護甲現在有60-100%的閃避增加。


The Bristleboar Unique Body Armour now has 50% reduced Evasion Rating (previously 40-80% increased), and now causes you to gain 5 Rage when Hit by an Enemy (previously 3). It also now provides 3-5 Life Regeneration per Second.

Bristleboar傳奇護甲現在有50%的減少閃避(之前為40-80%的增加),並且在被敵人擊中時現在會讓你獲得5點怒氣(之前為3)。它現在還提供每秒3-5點生命再生。


The Bronzebeard Unique Helmet now provides +100 to maximum Life (previously +40-60). Existing versions of this item can be updated using a Divine Orb.

Bronzebeard傳奇頭盔現在提供+100的最大生命(之前為+40-60)。現有版本的此物品可使用Divine Orb更新。


The Brynabas Unique Belt now provides 30-40% increased Lightning Resistance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.

Brynabas傳奇腰帶現在提供30-40%的閃電抗性增加(之前為20-30%)。現有版本的此物品可使用Divine Orb更新。


The Brynhand's Mark Unique Mace now has 10-14 to 16-20 added Physical Damage (previously 3-4 to 6-8), +10-20 to Strength (previously +5-10), and now has 20% reduced Attack Speed.

Brynhand's Mark傳奇大錘現在增加10-14至16-20的物理傷害(之前為3-4至6-8),+10-20的力量(之前為+5-10),並且現在有20%減少攻擊速度。


The Burrower Unique Ring now has -10% to Cold Resistance (previously -15 to -10%), and 30-50% increased Mana Regeneration Rate (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.

Burrower傳奇戒指現在有-10%的寒冷抗性(之前為-15至-10%),並增加30-50%的魔力再生速率(之前為25-35%)。現有版本的此物品可使用Divine Orb更新。


The Candlemaker Unique Gloves now provides 20-40% to Fire Resistance (previously 15-30%), and -10 to -20% to Cold Resistance (previously -15 to -30%). It also now provides 20-40% increased Fire Damage and 10-20% reduced Cold Damage.

Candlemaker傳奇手套現在提供20-40%的火焰抗性(之前為15-30%),並提供-10至-20%的寒冷抗性(之前為-15至-30%)。它現在還提供20-40%的火焰傷害增加和10-20%的寒冷傷害減少。


The Carrion Call Unique Focus now causes Minions to have 20-30% increased Damage.

Carrion Call傳奇聚焦現在使小兵的傷害增加20-30%。


The Chober Chaber Unique Mace no longer has 80-120% increased Physical Damage or +5% Critical Hit Chance, it instead adds 58-65 to 102-110 Physical Damage and +50 to Spirit.

Chober Chaber傳奇大錘不再有80-120%的物理傷害增加或+5%的暴擊機率,它改為增加58-65至102-110的物理傷害和+50的靈魂。


The Corona of the Red Sun Unique Helmet now provides 20-25% to Fire Resistance.

Corona of the Red Sun傳奇頭盔現在提供20-25%的火焰抗性。


The Crown of the Pale King Unique Helmet now provides 10-15 to 20-25 Physical Thorns damage.

Crown of the Pale King傳奇頭盔現在提供10-15至20-25的物理荊棘傷害。


The Dancing Mirage Unique Body Armour now has 150-200% increased Evasion and Energy Shield (previously 60-100%). Existing versions of this item can be updated with a Divine Orb.

Dancing Mirage 傳奇護甲現在有150-200%的閃避和能量護盾增加(之前為60-100%)。現有版本的此物品可以使用 Divine Orb 更新。


The Dark Defiler Unique Sceptre now has "Gain 5% of Damage as Chaos Damage per Undead Minion" (previously 3%). Existing versions of this item can be updated using a Divine Orb.

Dark Defiler 傳奇權杖現在有「每個不死小兵使傷害的5%轉化為混沌傷害」(之前為3%)。現有版本的此物品可以使用 Divine Orb 更新。


The Deathblow Unique Gloves now provide 5-10% increased Attack Speed.

Deathblow 傳奇手套現在提供5-10%的攻擊速度增加。


The Defiance of Destiny Unique Amulet now causes you to recover 10% of Missing Life before being Hit by an Enemy (previously 5%). Existing versions of this item can be updated using a Divine Orb.

Defiance of Destiny 傳奇項鍊現在使你在被敵人擊中前恢復10%缺失的生命(之前為5%)。現有版本的此物品可以使用 Divine Orb 更新。


The Deidbell Unique Helmet now provides +10-20 to Strength.

Deidbell 傳奇頭盔現在提供+10-20的力量。


The Devouring Diadem Unique Helmet now provides +40-60 to maximum Life.

Devouring Diadem 傳奇頭盔現在提供+40-60的最大生命。


The Dionadair Unique Shield now provides 20% reduced Stun Threshold (previously30%), and now provides 3-5 Life Regeneration per Second.

Dionadair 傳奇盾牌現在提供20%的擊昏閾值降低(之前為30%),並提供每秒3-5點生命再生。


The Doedre's Tenure Unique Gloves now provide 20-30 to maximum Energy Shield.

Doedre's Tenure 傳奇手套現在提供20-30的最大能量護盾。


The Doomgate Unique Shield now provides 13-17% to Chaos Resistance.

Doomgate 傳奇盾牌現在提供13-17%的混沌抗性。


The Edyrn's Tusks Unique Body Armour now has 50% chance to inflict Bleeding on Hit (previously 10%).

Edyrn's Tusks 傳奇護甲現在有50%的機會在擊中時造成流血(之前為10%)。


The Elevore Unique Helmet now provides +20-30 to Dexterity (previously 10-20), and now provides +1 Charm slot.

Elevore 傳奇頭盔現在提供+20-30的敏捷(之前為10-20),並提供+1的魅力槽位。


The Erian's Cobble Unique Helmet now provides +0-40 to Armour (previously +0-20), +0-30 to Evasion Rating and maximum Life (both previously +0-15), and +0-20 to maximum Energy Shield and maximum Mana (both previously +0-10). It now provides 0-10% to Fire Resistance, Cold Resistance, and Lightning Resistance (all previously 0-5%), 0-6 Life Regeneration per Second (previously 0-3), 0-60 to AccuracyRating (previously 0-30), and +0-10 to Strength, Dexterity and Intelligence (all previously +0-5). In addition to the above, it also now provides 0-30% increased Critical Hit Chance (previously 0-15%), and 0-20% increased Rarity of Items found (previously 0-10%). Existing versions of this item can be updated using a Divine Orb.

Erian's Cobble 傳奇頭盔現在提供+0-40的護甲(之前為+0-20),+0-30的閃避和最大生命(之前為+0-15),以及+0-20的最大能量護盾和最大魔力(之前為+0-10)。它現在提供0-10%的火焰抗性、寒冷抗性和閃電抗性(之前均為0-5%),每秒0-6點生命再生(之前為0-3),0-60的命中(之前為0-30),以及+0-10的力量、敏捷和智慧(之前均為+0-5)。除了上述外,它還提供0-30%的暴擊機率增加(之前為0-15%),以及0-20%發現物品的稀有度增加(之前為0-10%)。現有版本的此物品可以使用 Divine Orb 更新。


The Eternal Spark Unique Focus now provides 40% increased Mana Regeneration Rate while stationary (previously 50%), and now also provides 40% increased Mana Regeneration Rate.

Eternal Spark 傳奇聚焦現在提供40%的魔力再生速率增加(當靜止時,之前為50%),並且現在也提供40%的魔力再生速率增加。


The Ezomyte Peak Unique Helmet now provides +50-80 to maximum Life (previously 30-50), and also now provides 3-6 Life Regeneration per Second.

Ezomyte Peak 傳奇頭盔現在提供+50-80的最大生命(之前為30-50),並提供每秒3-6點生命再生。


The Feathered Fortress Unique Shield now provides 20-30% to Fire Resistance andCold Resistance (both previously 10-20%), and +20-30 to Strength and Dexterity (both previously +10-20). Existing versions of this item can be updated using a Divine Orb.

Feathered Fortress 傳奇盾牌現在提供20-30%的火焰抗性和寒冷抗性(之前均為10-20%),以及+20-30的力量和敏捷(之前均為+10-20)。現有版本的此物品可以使用 Divine Orb更新。


The Forbidden Gaze Unique Helmet now provides 30-50% to Cold Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.

Forbidden Gaze 傳奇頭盔現在提供30-50%的寒冷抗性(之前為25-35%)。現有版本的此物品可以使用 Divine Orb 更新。


The Frostbreath Unique Mace now has 8-12 to 16-20 added Physical Damage and Cold Damage (both previously 4-6 to 8-12). It now also provides +5% to Critical HitChance.

Frostbreath 傳奇大錘現在有8-12至16-20的物理傷害和寒冷傷害增加(之前為4-6至8-12)。它現在還提供+5%的暴擊機率。


The Gamblesprint Unique Boots now provide 15-25% to Lightning Resistance (previously 5-15%), and now provide 10-15% increased Item Rarity.

Gamblesprint 傳奇靴子現在提供15-25%的閃電抗性(之前為5-15%),並提供10-15%的物品稀有度增加。


The Gravebind Unique Gloves now provides 10-15% to Cold Resistance.

Gravebind 傳奇手套現在提供10-15%的寒冷抗性。


The Grip of Winter Unique Gloves now provides 20-30% to Cold Resistance.

Grip of Winter 傳奇手套現在提供20-30%的寒冷抗性。


The Gloomform Unique Body Armour now provides 10-20% to Fire Resistance.

Gloomform 傳奇護甲現在提供10-20%的火焰抗性。


The Hoghunt Unique Mace no longer has 100-150% increased Physical Damage. Instead, it now adds 16-20 to 23-27 Physical Damage.

Hoghunt 傳奇大錘不再有100-150%的物理傷害增加。現在它增加16-20至23-27的物理傷害。

The Hollow Mask Unique Helmet now provides 13% to Chaos Resistance.

Hollow Mask 傳奇頭盔現在提供13%的混沌抗性。


The Horns of Bynden Unique Helmet now provides +20 to Armour.

Horns of Bynden 傳奇頭盔現在提供+20的護甲。


The Hrimnor's Hymn Unique Mace now has 80-120% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb.

Hrimnor's Hymn 傳奇大錘現在有80-120%的物理傷害增加(之前為60-80%)。現有版本的此物品可以使用 Divine Orb 更新。


The Husk of Dreams Unique Body Armour now provides 17-23% to Chaos Resistance (previously 13-17%), and 20-30% increased Flask Charges used (previously 25-50%).Existing versions of this item can be updated with a Divine Orb.

Husk of Dreams 傳奇護甲現在提供17-23%的混沌抗性(之前為13-17%),並提供20-30%的藥水充能使用增加(之前為25-50%)。現有版本的此物品可以使用 Divine Orb 更新。


The Immortan Unique Body Armour has been renamed to The Road Warrior. It no longer provides 50-100% increased Armour, and now provides 15-30% to Fire Resistance and Lightning Resistance (both previously 15-25%). It also now provides 10-15 Life Regenerated per Second, and +10-15 to all Attributes.

Immortan 傳奇護甲已更名為 The Road Warrior。不再提供50-100%的護甲增加,現在提供15-30%的火焰抗性和閃電抗性(之前為15-25%)。它現在還提供每秒10-15點生命再生,並提供+10-15的所有屬性。


The Infernoclasp Unique Belt now provides 30-50% to Fire Resistance (previously25-35%). Existing versions of this item can be updated using a Divine Orb.

Infernoclasp 傳奇腰帶現在提供30-50%的火焰抗性(之前為25-35%)。現有版本的此物品可以使用 Divine Orb 更新。


The Infinite Pursuit Unique Boots now provide 25% increased Movement Speed while affected by an Ail


ment (previously 20%). Existing versions of this item can be updated using a Divine Orb.

Infinite Pursuit 傳奇靴子現在提供25%的移動速度增加(當受狀態異常影響時,之前為20%)。現有版本的此物品可以使用 Divine Orb 更新。


The Innsmouth Unique Helmet now provides +20-30 to Evasion Rating.

Innsmouth 傳奇頭盔現在提供+20-30的閃避。


The Irongrasp Unique Body Armour now provides +20-30 to Strength.

Irongrasp 傳奇護甲現在提供+20-30的力量。


The Ironride Unique Helmet now provides +30-50 to maximum Life.

Ironride 傳奇頭盔現在提供+30-50的最大生命。


The Jarngreipr Unique Gloves now have 50% increased Armour and Evasion.

Jarngreipr 傳奇手套現在有50%的護甲和閃避增加。


The Keelhaul Unique Belt now has Life Flasks gain 0.25 charges per Second and Mana Flasks gain 0.25 charges per Second (both previously 0-0.25 charges per Second). Existing versions of this item can be updated using a Divine Orb.

Keelhaul 傳奇腰帶現在使生命藥水每秒獲得0.25次充能,魔力藥水每秒獲得0.25次充能(之前均為0-0.25次充能)。現有版本的此物品可以使用 Divine Orb 更新。


The Killjoy Unique Gloves now provides 20-30% increased Critical Damage.

Killjoy 傳奇手套現在提供20-30%的暴擊傷害增加。


The Knight-errant Unique Boots now provides +30-50 to Elemental Ailment Threshold.

Knight-errant 傳奇靴子現在提供+30-50的元素狀態異常閾值。


The Leer Cast Unique Helmet now provides +10-20 to Dexterity.

Leer Cast 傳奇頭盔現在提供+10-20的敏捷。


The Legionstride Unique Boots now provides +50-70 to Armour instead of 50-80% increased Armour. They also now provide +50-70 to Stun Threshold (previously +30-50).

Legionstride 傳奇靴子現在提供+50-70的護甲,取代了50-80%的護甲增加。它們現在還提供+50-70的擊昏閾值(之前為+30-50)。


The Lochtonial Caress Unique Gloves now provides +15-25 to Armour.

Lochtonial Caress 傳奇手套現在提供+15-25的護甲。


The Luminous Pace Unique Boots now provides +20-30 to maximum Energy Shield.

Luminous Pace 傳奇靴子現在提供+20-30的最大能量護盾。


The Lycosidae Unique Shield now has "Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage" (previously 100). Existing versions of this item can be updated using a Divine Orb.

Lycosidae 傳奇盾牌現在有「格擋傷害會讓敵人中毒,彷彿造成200基礎混沌傷害」(之前為100)。現有版本的此物品可以使用 Divine Orb 更新。


The Mask of the Sanguimancer now provides +20-25 to Evasion Rating, and +10-15 to maximum Energy Shield.

Mask of the Sanguimancer 現在提供+20-25的閃避,以及+10-15的最大能量護盾。


The Matsya Unique Quarterstaff now has 6-9 to 10-15 added Cold Damage, and 1 to19-29 Lightning Damage.

Matsya 傳奇四分杖現在有6-9至10-15的寒冷傷害增加,及1至19-29的閃電傷害。


The Mist Whisper Unique Crossbow now has 8-10 to 13-15 added Cold Damage (previously 4-6 to 9-12), and now provides 30% increased Chill Duration on Enemies.

Mist Whisper 傳奇十字弓現在有8-10至13-15的寒冷傷害增加(之前為4-6至9-12),並提供30%的敵人冰凍持續時間增加。


The Nazir's Judgement Unique Quarterstaff no longer has 80-120% increased Physical Damage, and instead adds 30-36 to 75-81 Physical Damage.

Nazir's Judgement 傳奇四分杖不再有80-120%的物理傷害增加,現在改為增加30-36至75-81的物理傷害。


The Necromantle Unique Body Armour now causes Minions to have 17-23% Chaos Resistance.

Necromantle 傳奇護甲現在使小兵擁有17-23%的混沌抗性。


The Northpaw Unique Gloves now adds 3-5 to 8-10 Physical Damage to Attacks (previously 2-3 to 5-6), and also now has +15-25 to Evasion Rating.

Northpaw 傳奇手套現在對攻擊增加3-5至8-10的物理傷害(之前為2-3至5-6),並且現在還有+15-25的閃避。


The Original Sin Unique Ring no longer has "Chaos Resistance is Zero", and instead now provides 17-23% to Chaos Resistance.

Original Sin 傳奇戒指不再有「混沌抗性為零」,而是現在提供17-23%的混沌抗性。


The Painter's Servant Unique Gloves no longer provides 5-10% to Fire, Cold or Lightning Resistance. They instead now provide 5-10% Elemental Damage gained as Fire Damage, 5-10% Elemental Damage gained as Cold Damage, and 5-10% Elemental Damage gained as Lightning Damage.

Painter's Servant 傳奇手套不再提供5-10%的火焰、寒冷或閃電抗性。它們現在提供5-10%的元素傷害轉化為火焰傷害,5-10%的元素傷害轉化為寒冷傷害,和5-10%的元素傷害轉化為閃電傷害。


The Pariah's Embrace Unique Body Armour now provides +10-15 to all Attributes.

Pariah's Embrace 傳奇護甲現在提供+10-15的所有屬性。


The Plaguefinger Unique Gloves now provides 20-30% chance to Poison on Hit (previously 5-10%). Existing versions of this item can be updated using a Divine Orb.

Plaguefinger 傳奇手套現在提供20-30%的擊中中毒機率(之前為5-10%)。現有版本的此物品可以使用 Divine Orb 更新。


The Powertread Unique Boots now provides +12% to Critical Damage Bonus per Power Charge (previously +8%)

Powertread 傳奇靴子現在每個力量充能提供+12%的暴擊傷害加成(之前為+8%)。


The Prayers for Rain Unique Body Armour now provides 10-20% to Lightning Resistance.

Prayers for Rain 傳奇護甲現在提供10-20%的閃電抗性。


The Quatl's Molt Unique Body Armour now provides +60-80 to maximum Life (previously +30-50), and also now provides 60-80% increased Evasion Rating.

Quatl's Molt 傳奇護甲現在提供+60-80的最大生命(之前為+30-50),並且還提供60-80%的閃避增加。


The Quecholi Unique Mace now has 100-150% increased Physical Damage (previously80-120%).

Quecholi 傳奇錘子現在提供100-150%的物理傷害增加(之前為80-120%)。


The Seeing Stars Unique Mace now adds 12-16 to 22-25 Cold Damage (previously 9-12 to 18-22), and now adds 1 to 40-45 Lightning Damage (previously 1 to 30-35). Existing versions of this item can be updated using a Divine Orb.

Seeing Stars 傳奇錘子現在增加12-16至22-25的寒冷傷害(之前為9-12至18-22),並且現在增加1至40-45的閃電傷害(之前為1至30-35)。現有版本的此物品可以使用 Divine Orb更新。


The Sentry Unique Quarterstaff now has 25-32 to 40-50 added Fire Damage (previously 8-2 to 16-20). It now has no Physical Damage, and adds +30-50 to Accuracy Rating.

Sentry 傳奇四分杖現在增加25-32至40-50的火焰傷害(之前為8-2至16-20)。它現在沒有物理傷害,並且增加+30-50的命中評級。


The Sierran Inheritance Unique Body Armour now provides 30-40% to Lightning Resistance (previously 15-25%), and now has -15% to Cold Resistance.

Sierran Inheritance 傳奇護甲現在提供30-40%的閃電抗性(之前為15-25%),並且現在有-15%的寒冷抗性。


The Smiling Knight Unique Helmet now provides 150-200% increased Armour and Evasion (previously 30-50%). Existing versions of this item can be updated using a Divine Orb.

Smiling Knight 傳奇頭盔現在提供150-200%的護甲和閃避增加(之前為30-50%)。現有版本的此物品可以使用 Divine Orb 更新。


The Snakebite Unique Gloves now provides 20-30% chance to Poison on Hit (previously 20%), and also now provides 6-10 Life Regenerated per Second.

Snakebite 傳奇手套現在提供20-30%的擊中中毒機率(之前為20%),並且現在每秒提供6-10點生命再生。


The Splinterheart Unique Bow now has 120-160% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb.

Splinterheart 傳奇弓現在提供120-160%的物理傷害增加(之前為60-80%)。現有版本的此物品可以使用 Divine Orb 更新。


The Tetzlapokal's Desire Unique Body Armour now provides +20-30 to Intelligence.

Tetzlapokal's Desire 傳奇護甲現在提供+20-30的智力。


The Thunderstep Unique Boots now provide 10-20% increased Movement Speed (previously 10-15%), and 30-50% to Lightning Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.

Thunderstep 傳奇靴子現在提供10-20%的移動速度增加(之前為10-15%),並且提供30-50%的閃電抗性(之前為25-35%)。現有版本的此物品可以使用 Divine Orb 更新。


The Titanrot Cataphract Unique Body Armour now provides 400-500% increased Armour (previously 200-300%), and 15-30% increased Strength (previously 10-20%). Existing versions of this item can be updated using a Divine Orb.

Titanrot Cataphract 傳奇護甲現在提供400-500%的護甲增加(之前為200-300%),並且提供15-30%的力量增加(之前為10-20%)。現有版本的此物品可以使用 Divine Orb 更新。

The Trampletoe Unique Boots now provide 15% increased Movement Speed (previously 10%). Existing versions of this item can be updated using a Divine Orb.

Trampletoe 傳奇靴子現在提供15%的移動速度增加(之前為10%)。現有版本的此物品可以使用 Divine Orb 更新。


The Treefingers Unique Gloves now adds 6-10 to 12-16 Physical Damage to Attacks(previously 3-5 to 6-8), it also now provides 20-30% increased Stun Buildup and5% reduced Attack Speed.

Treefingers 傳奇手套現在對攻擊增加6-10至12-16的物理傷害(之前為3-5至6-8),並且現在提供20-30%的擊昏堆疊增加和5%的攻擊速度減少。


The Trenchtimbre Unique Mace now adds 13-15 to 22-25 Physical Damage (previously 10-12 to 18-22). Existing versions of this item can be updated using a Divine Orb.

Trenchtimbre 傳奇錘子現在增加13-15至22-25的物理傷害(之前為10-12至18-22)。現有版本的此物品可以使用 Divine Orb 更新。


The Trephina Unique Mace now adds 12-25 to 22-25 Physical Damage (previously 7-10 to 12-18). Existing versions of this item can be updated using a Divine Orb.

Trephina 傳奇錘子現在增加12-25至22-25的物理傷害(之前為7-10至12-18)。現有版本的此物品可以使用 Divine Orb 更新。


The Ungil's Harmony Unique Amulet now provides 100-200% increased Critical Hit Chance (previously 100%). Existing versions of this item can be updated using a Divine Orb.

Ungil's Harmony 傳奇項鍊現在提供100-200%的暴擊機率增加(之前為100%)。現有版本的此物品可以使用 Divine Orb 更新。


The Visage of Ayah Unique Helmet now provides 10-20% to Lightning Resistance.

Visage of Ayah 傳奇頭盔現在提供10-20%的閃電抗性。


The Voll's Protector Unique Body Armour now provides 13-17% to Chaos Resistance.

Voll's Protector 傳奇護甲現在提供13-17%的混沌抗性。


The Wake of Destruction Unique Boots now provide 10% increased Movement Speed.

Wake of Destruction 傳奇靴子現在提供10%的移動速度增加。


The Wandering Reliquary Unique Body Armour now has +60-80 to Stun Threshold.

Wandering Reliquary 傳奇護甲現在提供+60-80的擊昏閾值。


The Windscream Unique Boots now provide 10-20% increased Movement Speed (previously 10-15%), and also now causes Curse Skills to have 10-20% increased Cast Speed.

Windscream 傳奇靴子現在提供10-20%的移動速度增加(之前為10-15%),並且現在使詛咒技能擁有10-20%的施放速度增加。


The Wings of Caelyn Unique Helmet now provides +20 to Armour.

Wings of Caelyn 傳奇頭盔現在提供+20的護甲。


The Wondertrap Unique Boots now provides 10-20% increased Movement Speed (previously 5-15%), +10-20 to Strength, Dexterity and Intelligence (all previously +5-15), and also now provides +30-50 to maximum Energy Shield.

Wondertrap 傳奇靴子現在提供10-20%的移動速度增加(之前為5-15%),並且提供+10-20的力量、敏捷和智力(之前均為+5-15),並且現在提供+30-50的最大能量護盾。


The Wylund's Stake Unique Mace now has 4-6 to 8-10 added Physical Damage and Fire Damage (both previously 2-3 to 4-5). It now also provides 20-30% to Fire Resistance, and +10-20 to Strength.

Wylund's Stake 傳奇錘子現在增加4-6至8-10的物理傷害和火焰傷害(之前均為2-3至4-5)。它現在還提供20-30%的火焰抗性,並且增加+10-20的力量。


Bug Fixes

錯誤修正


Fixed four client crashes.

修正了四個客戶端崩潰問題。


Fixed four instance crashes.

修正了四個實例崩潰問題。


Fixed a bug where Mana Flare, Elemental Discharge, and the version of Ember Fusillade triggered by Dusk Vigil were not considered triggered skills (and could therefore generate energy).

修正了Mana Flare、Elemental Discharge以及由Dusk Vigil觸發的Ember Fusillade未被視為觸發技能的錯誤(因此可以生成能量)。


Fixed a bug where some objects, such as Vine Arrow plants, were incorrectly counted as targets when dealing splash damage through the implicit modifier on the Cultist Greathammer base type.

修正了某些物體(例如藤蔓箭矢植物)在通過Cultist Greathammer基礎類型上的隱式修飾符造成範圍傷害時,錯誤地被計算為目標的問題。


Fixed a bug where Siege Cascade was targeting Vine Arrow plants and Frostwall Ice Crystals.

修正了圍城爆發錯誤地將藤蔓箭矢植物和Frostwall Ice Crystals作為目標的問題。


Fixed a bug where Herald of Ice was still exploding shattered enemies when the gem was set to be used with your currently inactive weapon set.

修正了當冰霜之捷寶石設定為與當前不活躍的武器組合使用時,仍然會爆炸已破碎的敵人的錯誤。


Fixed a bug where Concoction Skills were considered Bow Skills and as a result could be affected by "increased damage with Bow Skills" modifiers on Quivers.

修正了Concoction技能被視為弓技能的錯誤,導致它們會受到箭袋上「增加弓技能傷害」修飾符的影響。


Fixed a snapshotting issue with Energy Shield when using the Mask of the Stitched Demon Unique as an Infernalist.

修正了當使用Mask of the Stitched Demon傳奇物品作為Infernalist時,Energy Shield快照問題。


Fixed a bug where Minion Pact Support was able to drain the Life of Lingering Illusions.

修正了召喚物契約能夠消耗Lingering Illusions生命值的錯誤。


Fixed a bug where tier 5 Bows could not roll increased Attack Speed, and tier 5Rings could not roll maximum Life.

修正了5級弓無法ROLL出增加攻擊速度,5級戒指無法ROLL出最大生命的錯誤。


Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time.

修正了當你嘗試與物體互動並同時進行閃避滾動時,可能會暫時無法執行任何技能的錯誤。

Fixed an issue where the checkpoint for the Temple of Kopec Boss fight could sometimes take you to the first checkpoint in the area.

修正了有時Temple of Kopec Boss戰鬥的檢查點會將你帶到該區域的第一個檢查點的問題。

Fixed a bug preventing the quality bonuses on Shockburst Rounds and Hailstorm Rounds from applying.

修正了阻止震爆彈藥和冰雹彈藥的品質加成生效的錯誤。


Fixed a bug where Shockwave Totem did not work when used with the Support Gem "Astral Projection".

修正了當震波圖騰與支援寶石「星空投影」一起使用時無法運作的錯誤。


Fixed a client crash that could occur with Power Siphon while holding a Shield.

修正了當持有盾牌時使用力量抽取可能會導致的客戶端崩潰問題。


Fixed a client crash that could occur in couch co-op when interacting with the Unique Stash Tab.

修正了在合作模式中與Unique Stash Tab互動時可能會導致的客戶端崩潰問題。


Fixed a client crash that could occur in couch co-op when interacting with the Corruption Altar.

修正了在合作模式中與Corruption Altar互動時可能會導致的客戶端崩潰問題。


Fixed a bug where Vine Arrow was not slowing enemies.

修正了藤蔓箭矢未能減速敵人的錯誤。


Fixed a bug that caused Sekhema Asala to fail to shield you during Jamanra, theAbomination's storm skill.

修正了當Jamanra, the Abomination施放風暴技能時,Sekhema Asala未能為你提供護盾的錯誤。


Fixed a bug where terrain generation for the client can get out of sync with the server for Trial of the Sekhemas.

修正了在Trial of the Sekhemas中,客戶端的地形生成可能會與伺服器不同步的錯誤。

Fixed a bug where the influence range of Lost Towers could fail to display wheninteracting with the map device in your Hideout.

修正了在你的Hideout中與地圖裝置互動時,Lost Towers的影響範圍未能顯示的錯誤。


Fixed a bug where Crossbows could fail to reload if the player did not have enough mana available.

修正了當玩家沒有足夠的法力時,十字弓無法重新裝填的錯誤。


Fixed a bug where Spark could fail to cast while standing on the edge of walkable terrain.

修正了當站在可行走地形的邊緣時,電球無法施放的錯誤。


Fixed a bug where Temporal Chains' debuff icon was not displaying the correct description when hovered over.

修正了當將鼠標懸停在時空鎖鏈的減益圖標上時,圖標未顯示正確描述的錯誤。


Fixed a bug where the unique item "Fireflower" could fail to cause Fire Damage to the player when an enemy was ignited.

修正了當敵人被點燃時,傳奇物品「Fireflower」未能對玩家造成火焰傷害的錯誤。


Fixed a bug where Ghost Dance would remain active when the player no longer metthe spirit requirements.

修正了當玩家不再符合精魂需求時,鬼魂之舞仍然保持啟動的錯誤。


Fixed a bug where "The Way Forward' Atlas Passive would cause The Arbiter of Ash to drop Tier 16 Waystones instead of Tier 15.

修正了「The Way Forward」Atlas被動技能會使The Arbiter of Ash掉落16級Waystones而不是15級的錯誤。


Fixed a bug where some unique bows did not play audio when firing arrows.

修正了某些傳奇弓在射箭時沒有播放音效的錯誤。


Fixed a bug where engraving a support gem did not play audio.

修正了刻印支援寶石時未播放音效的錯誤。


Fixed a bug where quest items would not drop again from their respective objective if the player dropped them on the ground in an area where the difficulty wasdifferent to where it was obtained. Characters in a broken state should now be able to re-obtain the quest objective.

修正了當玩家將任務物品丟在不同難度區域的地面上時,這些物品不會再次掉落的錯誤。處於損壞狀態的角色現在應該能夠重新獲得任務目標。


Fixed a bug where some interactables couldn't be cancelled by using dodge roll.

修正了某些可互動物品無法通過閃避滾動取消的錯誤。


Fixed a bug where using a flask could cause the player to lose life if item stat requirements weren't met in both weapon sets.

修正了當物品屬性需求在兩個武器組合中未達成時,使用藥水會導致玩家失去生命的錯誤。

Fixed a bug where friends would show as offline when they changed character.

修正了當朋友更換角色時,顯示為離線的錯誤。


Fixed a bug where the Intro Cinematic did not play on the PC Platform.

修正了在PC平台上,介紹動畫未播放的錯誤。


Fixed a bug where incomplete unique items could be obtained.

修正了可以獲得不完整的傳奇物品的錯誤。


Fixed some wonky interactions with the additional inventory slots from the Titan's Colossal Capacity Ascendancy Passive Skill.

修正了Titan's Colossal Capacity Ascendancy被動技能的額外背包欄位的奇怪互動問題。

Fixed a bug where The Hooded One would not identify items stored in additional inventory slots granted by the Colossal Capacity Titan Ascendancy Passive Skill.

修正了The Hooded One無法識別由Colossal Capacity Titan Ascendancy被動技能提供的額外背包欄位中儲存的物品的錯誤。


Fixed a bug so the inventory no longer opens when dragging the Atlas Map UI with the cursor over a Map node.

修正了當將Atlas Map UI拖動到地圖節點上方時,背包不再自動打開的錯誤。


Fixed a visual bug where walking away from a corpse and back to it could visually display a new remnant with Grim Feast.

修正了當從屍體走開再走回時,可能會顯示出帶有Grim Feast的新遺物的視覺錯誤。


Fixed a bug in the Riverside Map where the boss arena forcefield could appear before entering the boss fight.

修正了在Riverside地圖中,boss戰鬥場地的力場可能在進入boss戰之前就出現的錯誤。

Fixed a bug where the Energy Shield UI could visually appear as having Energy Shield when the player had none.

修正了當玩家沒有Energy Shield時,Energy Shield UI仍顯示有Energy Shield的視覺錯誤。


Fixed a bug where enemies could cast detonate dead on players minions when the player was using the Sacrifice Gem.

修正了當玩家使用Sacrifice寶石時,敵人可以對玩家的隨從施放detonate dead的錯誤。

Fixed problems in the Savanna, Abyss, and Seepage Maps where sections of the areas could be unaccessible

修正了在Savanna、Abyss和Seepage地圖中,某些區域可能無法進入的問題。


Fixed a bug where the unique item "Corpsewade" did not work when the player wasusing the King of the Faridun Body Armour Microtransaction.

修正了當玩家使用King of the Faridun Body Armour微交易時,傳奇物品「Corpsewade」無法正常工作的錯誤。


Fixed a bug with the Hateforge Unique where negative values of the "to Maximum Rage" Modifier caused the Modifier to not show.

修正了Hateforge傳奇物品的錯誤,當「to Maximum Rage」修飾符的數值為負時,該修飾符無法顯示。


Fixed a bug where Blink allowed travel to the past in the Ziggurat Encampment without traversing through the Time Portal.

修正了Blink技能在Ziggurat Encampment中,未經過Time Portal便能進入過去的錯誤。

Fixed a bug within the Instilling UI that displayed a Tainted Oil slot, which doesn't exist.

修正了Instilling UI中顯示不存在的Tainted Oil插槽的錯誤。


Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Mana.

修正了分配Chaos Inoculation時,錯誤地將玩家計算為處於低法力狀態的錯誤。


Fixed a bug where Crossbow Skills could fail to reload when spamming the ability when using a controller.

修正了當使用控制器並反覆使用Crossbow技能時,無法重新裝填的錯誤。


Fixed a bug when stashing a Skill Gem with attached Support Gems would cause the Support Gems to become invisible. These now unpack into the relevant tab.

修正了將帶有附加Support Gems的Skill Gem存入倉庫時,Support Gems會變為不可見的錯誤。這些現在會展開到相關的標籤頁中。


Fixed the alignment of Mirror of Kalandra within the Currency Stash Tab.

修正了Mirror of Kalandra在Currency Stash Tab中的對齊問題。


Fixed a bug in the Vaal Factory map where some humanoid monsters would remain inactive.

修正了Vaal Factory地圖中某些人型怪物會保持不活躍的錯誤。


Fixed a bug where the "Elemental Storm" Gem had the Physical Tag.

修正了「Elemental Storm」寶石擁有Physical標籤的錯誤。


Fixed a bug where Gas Clouds could spawn in unwalkable terrain.

修正了Gas Clouds可能會在不可行走地形中生成的錯誤。


Fixed a bug where minion objects could stretch into unwalkable terrain.

修正了隨從物件可能會伸展到不可行走地形中的錯誤。


Fixed a bug where the Burial Bog Map could generate with a broken loop.

修正了Burial Bog地圖可能會生成破損迴路的錯誤。


Fixed a bug where the World Map always opened displaying an above ground area, even when the player was in an underground area.

修正了World Map總是顯示地面區域的錯誤,即使玩家在地下區域。


Fixed a bug where strongboxes could fail to generate any monsters.

修正了strongboxes無法生成怪物的錯誤。


Fixed a bug with dodge roll which allowed the player to roll through Bone Wallsand Frost Walls.

修正了閃避滾動功能的錯誤,玩家可以穿過Bone Walls和Frost Walls。


Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp.

修正了閃避滾動功能的錯誤,玩家可以從The Ardura Caravan Ramp滾落。


Fixed a bug where Soul Cores of Atmohua, Zantipi, or Cholotl could not be used for the 3:1 recipe.

修正了Atmohua、Zantipi或Cholotl的Soul Cores無法用於3:1配方的錯誤。


Fixed a bug with the Relic Modifier giving a chance to gain another key was incorrectly always applying.

修正了Relic Modifier給予獲得另一把鑰匙的機會時,錯誤地總是生效的問題。


Skip tutorials no longer prevents you from leaving town without engraving a gem.

跳過教程現在不會再阻止你在未刻印寶石的情況下離開城鎮。


Removed the redundant block chance description on Saffel's Frame Unique Item.

移除了Saffel's Frame傳奇物品上多餘的格擋機會描述。


Fixed a bug which could cause the landmark room chest in The Mausoleum of the Praetor from being opened.

修正了可能導致The Mausoleum of the Praetor的地標房間箱子無法打開的錯誤。


Fixed a bug where "Elemental Storm" was missing the triggered tag.

修正了「Elemental Storm」缺少觸發標籤的錯誤。


Fixed a bug which allowed Glacial Cascade's hits to freeze enemies.

修正了允許Glacial Cascade的擊中效果將敵人冰凍的錯誤。


Fixed a bug in the Trail of the Sekhamas where some traps' audio failed to play.

修正了在Trail of the Sekhamas中,某些陷阱的音效未能播放的錯誤。


Fixed a bug where "Unbound Avatar" could gain stacks from inanimate objects.

修正了「Unbound Avatar」可以從無生命物體獲得堆疊的錯誤。


Fixed a bug in the Temple of Chaos where leap slamming into an arena could cause the encounter to not complete.

修正了在Temple of Chaos中,跳躍重擊進入競技場時可能會導致遭遇無法完成的錯誤。

Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, causing Essences to be unable to roll these modifiers.

修正了「Damage Gained as Fire」「Damage Gained as Cold」「Damage Gained as Lightning」缺少標籤的錯誤,導致Essences無法滾動這些修飾符。


Fixed a bug where the Act 1 to Act 2 transition cinematic sometimes played whenentering The Ardura Caravan rather than when travelling from Act 1.

修正了當從Act 1過渡到Act 2時,電影過場有時會在進入The Ardura Caravan時播放,而非在從Act 1出發時播放的錯誤。


Fixed a bug where some loot in The Temple of Chaos could get stuck in blocking.

修正了在Temple of Chaos中,一些掉落物可能會被擋住的錯誤。


Fixed a bug where a favored map slot UI notification would appear when corrupting a Tier 15 Waystone into a Tier 16.

修正了當將Tier 15 Waystone腐化為Tier 16時,會顯示一個偏愛地圖插槽UI通知的錯誤。

Fixed a bug which could prevent the player from returning to the Vastiri Outskirts if they travelled there by warping to a party member, then warping to a different party member in Act 1.

修正了當玩家通過傳送到一位隊友再傳送到另一位Act 1的隊友時,可能無法返回Vastiri Outskirts的錯誤。


Fixed a bug where Supercritical support's 2D art was not displaying in some cases.

修正了Supercritical support的2D圖像在某些情況下未顯示的錯誤。


Fixed a bug where expedition chests in maps were not displaying their rarity.

修正了地圖中的遠征寶箱未顯示其稀有度的錯誤。


Controller Improvements

控制器改進


While using currency, inventory navigation will ignore items the currently selected currency could not be used on.

在使用貨幣時,物品欄的導航會忽略當前選擇的貨幣無法使用的物品。


Added a bindable action to show/hide item and object labels.

新增了可綁定的操作來顯示/隱藏物品和物件標籤。


While on the world map screen, you can now press B/circle to leave the underground.

在世界地圖畫面上,現在可以按B鍵/圓形鍵離開地下區域。


Some interactables in the Trial of the Sekhemas and the Trial of Chaos are now prioritised over using skills on enemies if you have Interact bound to the same button as a skill.

在Trial of the Sekhemas和Trial of Chaos中,某些可互動物體現在會被優先於對敵人使用技能,如果你將互動綁定為與技能相同的按鈕。


The cosmetics tab of the navigation menu has been moved to the end, so that youno longer have to navigate through it to reach the quest or atlas tabs.

導航菜單中的cosmetics標籤已移至最後,這樣你就不再需要經過它才能到達任務或地圖標籤。


Improved auto-targeting logic for very large bosses such as Tor Gul.

改善了對像Tor Gul這樣的超大Boss的自動瞄準邏輯。


The game now pauses by default if a controller becomes disconnected, with an option in the Game tab to instead disconnect.

如果控制器斷開,遊戲現在會默認暫停,並且在遊戲標籤中提供選項可以選擇斷開連接。

Auto-targeting no longer aggressively prioritises larger enemies and objects (such as Tempest Bell).

自動瞄準不再強制優先瞄準較大的敵人和物件(例如Tempest Bell)。


Pressing X/square while holding a stack of items now deposits a single item from the stack in the currently selected space.

當持有一堆物品時,按X鍵/方塊鍵會將堆疊中的一個物品放入當前選中的空格。


Hovering a support gem over a filled socket will now show the support gem currently in that socket.

將支援寶石懸停在已填充的插槽上時,現在會顯示該插槽中當前的支援寶石。


Trying to socket invalid gems using a controller now gives appropriate error messages.

使用控制器插入無效寶石時,現在會顯示適當的錯誤信息。


Switching to controller input on a character that was created with keyboard andmouse input no longer results in the character having no actions bound.

將鍵盤和滑鼠創建的角色切換為控制器輸入時,現在不會再導致該角色沒有綁定任何操作。

Fixed a bug that prevented rerolling expedition vendors while using a controller. There is now also a dedicated button (Y/triangle) to reroll the vendor.

修正了使用控制器時無法重新擲骰遠征商人的錯誤。現在還新增了專用按鈕(Y/三角形)來重新擲骰商人。


Fixed a bug where the Gemling's Gem Studded notable passive was not accounted for when socketing support gems using a controller.

修正了使用控制器插入支援寶石時,未考慮Gemling's Gem Studded這個顯著被動的錯誤。

Fixed a bug where the Lost Tower interface had inconsistent controls when usinga controller.

修正了使用控制器時,Lost Tower界面控制不一致的錯誤。


Fixed a bug that sometimes prevented navigation in the hideout stash while using a controller.

修正了使用控制器時,有時無法導航隱藏倉庫的錯誤。


Fixed a bug that prevented player 2 from using the Salvage Bench in couch co-op.

修正了玩家2在合作中無法使用Salvage Bench的錯誤。


Fixed a bug that prevented player 2 from equipping cosmetics in couch co-op.

修正了玩家2在合作中無法裝備cosmetics的錯誤。


Fixed a bug that caused some types of specialised stash tab to fail to display when accessed by both players at the same time in couch co-op.

修正了在合作中,當兩位玩家同時訪問時,某些類型的專用倉庫標籤無法顯示的錯誤。


Fixed a bug preventing the toggling of advanced descriptions while investigating an item.

修正了在調查物品時,無法切換進階描述的錯誤。


Fixed a bug preventing moving a socketed support gem into a different socket when you are close to your support gem limit.

修正了當你接近支援寶石上限時,無法將插入的支援寶石移動到不同插槽的錯誤。


Fixed a bug where the "Enable Held Targeting" option did not function for crossbow ammunition skills.

修正了「啟用保持瞄準」選項對於十字弓彈藥技能無效的錯誤。


Fixed a bug where certain skills would not be performed if used while holding down a different skill's input.

修正了在按住其他技能輸入時,某些技能無法執行的錯誤。


Console Improvements

主機改進


Item filters can now be used on consoles by subscribing to a filter on the Pathof Exile website.

現在可以通過訂閱Path of Exile網站上的過濾器,在控制台上使用物品過濾器。


A link to set up an item filter is now provided in the filter section of the settings menu, under the Game tab.

現在在設置菜單的過濾器部分中提供了設置物品過濾器的鏈接,位於遊戲標籤下。


Fixed a bug where cutscenes and informational videos had incorrect colour grading on XBox series consoles with HDR enabled.

修正了在啟用HDR的Xbox系列主機上,過場動畫和信息視頻顏色分級錯誤的問題。


Localisation Fixes

本地化修正


Fixed a number of cases of outdated translations

修正了多個過時翻譯的問題。


Fixed characters with accents not displaying correctly in some languages.

修正了某些語言中帶有重音符號的字符顯示不正確的問題。


Fixed a number of cases where translated text could overlap itself or the borders of its field.

修正了多個翻譯文本可能重疊或超出其邊界的問題。


Fixed a bug where Thai text did not display correctly on consoles.

修正了泰文在控制台上顯示不正確的錯誤。


Fixed a bug where modifier tiers would not be displayed correctly when the gamelanguage was set to Traditional Chinese.

修正了當遊戲語言設置為繁體中文時,修飾符級別無法正確顯示的錯誤。


Fixed a number of cases of keywords not displaying correctly in languages otherthan English.

修正了在英語以外的語言中,關鍵詞無法正確顯示的多個問題。


Microtransactions

微交易


啟用了以下現有的外觀微交易,可在Path of Exile 2中使用:(超長,略)


The Hands of Xesht Back Attachment now has a smaller variant that can be selected from the cosmetics menu.

The Hands of Xesht背部附件現在有一個較小的變體,可以從外觀菜單中選擇。


There were also a handful of changes we didn’t quite get ready in time for this patch, but we will be getting them to you as soon as they’re ready!

還有一些變更未能及時準備好,無法在此補丁中發佈,但我們會在準備好後盡快提供給您!

Una’s Songs still won’t be playing correctly, this was unexpected even for usto cause us this much trouble to fix.

Una’s Songs仍然無法正常播放,這是我們未曾預料到的問題,修復這個問題給我們帶來了不少困難。


Adding multiple respawns to other Pinnacle Content on the Atlas (King in the Mists, Breachstones, Olroth in Expedition). The Arbiter of Ash is included but we didn’t get around to getting the other ones implemented.

在地圖上為其他Pinnacle Content(如King in the Mists, Breachstones, Expedition中的Olroth)增加多重重生。灰燼仲裁者已包括在內,但我們未能完成其他內容的實現。


Map (Waystone) Stash Tabs.

地圖(Waystone)倉庫標籤。


--

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zseineo01/16 15:20時空之物CD最多降成0.1

zseineo01/16 15:20暴風之語觸發的雷彈改名變痛但不能重複觸發

zseineo01/16 15:20圍城爆發不能打藤蔓跟冰牆了,還有一個我看不懂但應該是

zseineo01/16 15:20修打藤蔓觸發傷害?

zseineo01/16 15:21白癡譫妄怪不會無敵推你了

Xiphity01/16 15:24整理推

Xiphity01/16 15:24但好長==

zseineo01/16 15:25排版有點跑掉 窩晚點看看能不能修一下 但原文就很長

wedman01/16 15:25烏娜還是不唱歌

zseineo01/16 15:26唱歌修不好超好笑

wedman01/16 15:28烏娜不唱歌我玩不下去了(X

silveriii01/16 15:28滿多QOL很不錯啊 白痴瞻妄怪不會無敵推人了

silveriii01/16 15:30一堆無用傳奇裝buff要吃d才會更新數值就是叫人丟掉重

silveriii01/16 15:30打的意思吧

Bewho01/16 15:32地圖倉庫標籤,所以還是沒有地圖頁,但可以把倉庫加標籤嗎

zseineo01/16 15:32就沒辦法直接更新玩家身上已存在的物品吧

zseineo01/16 15:32然後我發現傳奇物品的名字我找不到簡單置換的方式 放棄(

zseineo01/16 15:33最下面那三個是他們還沒做好的東西

zseineo01/16 15:33烏娜唱歌、機制王多門、地圖倉庫標籤

zseineo01/16 15:34一代的地圖倉就叫Map Stash Tabs. 這個我也不知道他在講

frank16161601/16 15:34urnwalker不知道改怎樣...有次差點被他一整陀浮游炮

zseineo01/16 15:34標籤還是拿來賣的倉庫頁

frank16161601/16 15:34炸翻

Bewho01/16 15:39我以為是可以在倉庫加標籤,然後快速放入的那個QQ

zseineo01/16 15:40反正不管哪個都是還沒做好w

ping177701/16 15:47感電時施放不能無限觸發了QQ

zseineo01/16 15:50沒發現最重要的 十字弓卡彈修了XDD

stepnight01/16 15:52該傳奇要D才能套用新數值算是老作風了

stepnight01/16 15:52遺產才有遺產價值,只是這次看起來都像是Buff

stepnight01/16 15:52才覺得很糞

hopeushappy01/16 15:52荊棘流的傳奇都有增加荊棘點傷 荊棘buff!

zseineo01/16 15:53以前D2還會有版本限定裝w

drinkmywater01/16 16:14觸發類倒地

skyrain123401/16 16:23這樣圍城爆發這技能可以丟掉了耶 打王沒用 清圖也沒

skyrain123401/16 16:23用 下水道武器過的好慘啊

zseineo01/16 16:23之前還被buff過 滿好笑的

centaurjr01/16 16:35還是無法唱歌XDDD

boreguy01/16 16:38好欸 藤蔓箭矢的緩速修好了

louis040701/16 16:39護甲提升太保守了

louis040701/16 16:40一代係數是直接10改5才整個實用,二代12改10真的只是

louis040701/16 16:40聊勝於無

louis040701/16 16:41傭兵防禦面依舊脆弱只能另闢蹊徑

zseineo01/16 16:44護甲他們訪談有說他們知道這15%是效果很小 他們還在研究

zseineo01/16 16:45怎麼改 雖然我不知道是在研究什麼(

centaurjr01/16 16:45護甲爛就算了....hp能不能多給一點

centaurjr01/16 16:46能量護盾都能上萬了....反觀HP...

zseineo01/16 16:46HP不知道為什麼整個訪談都沒提 他們討論防禦面的時候就是

zseineo01/16 16:46講閃避/ES/護甲

davidliudmc01/16 16:47一直都要用神聖點舊傳奇才能轉新版阿

centaurjr01/16 16:47還是以後護甲也可以當HP來扣 誤

centaurjr01/16 16:47反正扣到0跟沒扣感覺不出來差太多XD

louis040701/16 16:50太酸了xdddd

gustavvv01/16 16:50去看看護甲那個承傷表格 再加15%根本沒有用

laa32577001/16 16:50居然還不出輿圖倉庫RRRRRRRRRRRRRRRR

gustavvv01/16 16:51應該說提高

louis040701/16 16:51確實,但我自己弄了一個專用頁面了,反正只丟13~15,

louis040701/16 16:51也算堪用了

centaurjr01/16 16:52話說我記得一開始先行預告不是說要改槌子技能

centaurjr01/16 16:53結果現在還是nerf???

iamjojo01/16 16:56主機有過濾器那可以再玩一下啦

sunww01/16 16:56弓傷害不吃毒藥 這幾天在練毒藥還沒轉追獵 還能玩嗎

louis040701/16 16:56護甲部分,我猜他們是在介意成長曲線的問題,目前版本

louis040701/16 16:56的護甲初期其實很有效,是出了輿圖大概T10之後才整個

louis040701/16 16:56沒力。如果係數真的拉到我希望的6左右,那初期可能護

louis040701/16 16:56甲會超級強勢導致之後新玩家覺得太容易之類的

louis040701/16 17:00要處理這部分就需要導入動態係數或讓減傷算法更複雜,

louis040701/16 17:00又或是調整初期怪物的傷害(但對法系職業又會過度不友

louis040701/16 17:00善),可以說難度非常高。

zseineo01/16 17:03可以讓護甲對大傷的效果不要那麼爛就好吧

zseineo01/16 17:04另外一個問題是血量不好撐 算綁定的問題吧

boreguy01/16 17:08毒藥只改了箭袋的弓傷害 影響不大吧

louis040701/16 17:10只改對大傷的減傷幅度就是要大改內部算法了,難度高很

louis040701/16 17:10

louis040701/16 17:11血量難撐的問題是因為除了古靈外,昇華跟天賦很少有能

louis040701/16 17:11提升hp的,而es則非常多元

zseineo01/16 17:12這我知道 我比較疑惑的是他們討論都沒討論到HP XD

funkD01/16 17:12毒藥影響肯定是有 但是傷害還是夠 不過本來就知道那是BUG

louis040701/16 17:15可能護甲太多人罵xddd,對照對象都是es eva吧,沒燒到

louis040701/16 17:15hpwwww

louis040701/16 17:17啊看到毒藥話題,是說囚神 智行活過這次改版了,之前

louis040701/16 17:17看討論不少人覺得囚神能連點傷一起放大有點不可思議,

louis040701/16 17:17詞條上寫的是武器的傷害而已xdddd

su4vu601/16 17:19護甲就是遜阿 同樣稱法 其他兩個能擋得量多太多了

su4vu601/16 17:20衣服不知道是 只限定衣服降到0.1 還是最低最低0.1

su4vu601/16 17:21格外在撐 能在更低嗎

zseineo01/16 17:24看起來平衡相關的 只要不是BUG跟無限觸發他們暫時不動吧

s123919901/16 17:24囚神那個不是poe1就是這樣運作的嗎? 有看到老玩家澄清

zseineo01/16 17:25跟POE1怎麼運作沒關係吧 武器敘述就寫武器傷害啊

zseineo01/16 17:25*詞綴敘述

louis040701/16 17:25應該就是加一個max(0.1,x)

drinkmywater01/16 17:34囚神一代是吃物理傷害 二代變成所有傷害 配上智行才

drinkmywater01/16 17:34會那麼強 其實一代就是全吃了 不是bug 所以走全力的

drinkmywater01/16 17:34很猛的原因在這 血量最少也都有個6000

fff41701/16 17:35一代也是weapon damage啊 二代還拿掉physical

zseineo01/16 17:36不然就是他的文字敘述從一代錯到二代但都不想改

drinkmywater01/16 17:36一代就是全身物理點傷全吃了 一代老玩家有出來解釋

drinkmywater01/16 17:36過了

drinkmywater01/16 17:37變成全身物理 元素點傷都吃 跟智行配起來 舒服

louis040701/16 17:40總之繼續op

zseineo01/16 17:46有點好奇他們花心力改了一大堆傳奇到底哪些有用

skyrain123401/16 17:47武器傷害一代ggg有解釋過 就是除了空手技能跟盾牌技

skyrain123401/16 17:47能吃不到這個加成

kill46601/16 17:50大不了就是改回去只吃物理,但智手沒動一樣猛

hh123yaya01/16 17:50一代護甲真正修好不是改成5 而是有一大堆轉傷

kill46601/16 17:50我有拿稀有高攻速細杖測過,不用凜冬敲鐘難度4列許30秒內

kill46601/16 17:52攻速2.1的細杖敲得還比囚神慢= =

louis040701/16 17:53說到秒王,灰燼仲裁這次大幅強化初登場的耐壓能力,感

louis040701/16 17:53覺之後uber可能都會這樣改動避免一直被秒殺丟了終極b

louis040701/16 17:53oss的面子xddd

louis040701/16 17:56囚神 vs 細杖是兩套體系了,但囚神不綁智行差很多,細

louis040701/16 17:56杖則相對還好

zseineo01/16 17:56於是玩家想辦法頂著顯著減傷秒掉他(x

MoWilliams01/16 17:56poe1 塑界者和賽勒斯都有這個防秒殺的減傷,給點尊重

hh123yaya01/16 17:57仲裁者的風竟然特別不給格檔了==

louis040701/16 17:57應該喔,畢竟後期還會繼續開放傷害上限xddd

louis040701/16 18:01對了,插花問一下打譫妄的訣竅是什麼啊? 是要一直快

louis040701/16 18:01速突進還是持續擊殺怪就行? 每次都覺得一下就被迫退

louis040701/16 18:01出,搞不懂基本邏輯

stepnight01/16 18:08稀有高攻速細杖,看這描述看不出來這把多屌

stepnight01/16 18:08沒辦法比較囚神吧0.0

wedman01/16 18:08去碰小塊的霧增加迷霧範圍

kill46601/16 18:09超爛不屌,我純粹只是拿一把傷害很低高攻速要測智手給的

kill46601/16 18:09傷害有多高

kill46601/16 18:10那把2.1速度還比囚神慢,所以囚神真的改只吃物理也比稀有

kill46601/16 18:10杖猛

kill46601/16 18:10攻速範圍差很多

drinkmywater01/16 18:11譫妄就是一直去撞縫縫 不然你範圍很小一下就出場 雖

drinkmywater01/16 18:11然我每張圖都塗油 已經遇不到譫妄了QQ

stepnight01/16 18:13你的測試方式跟結論都好奇怪

drinkmywater01/16 18:14以我目前700力量450智力 下去算加了16X450電點傷= =

drinkmywater01/16 18:14 假設改成沒吃智行會差超多吧……

louis040701/16 18:48那請問裂痕也要一直撞那個紫色團塊嗎?

zerro701/16 18:53紫色團塊是說手嗎? 是的話撞了會掉裂片 多撞多賺

drinkmywater01/16 19:24說到裂痕 又被砍了…

westwade01/16 19:31POE1的UBER都有防秒減傷 但.. 我記得還是秒

zseineo01/16 19:32我記得地圖的詞裂痕吃的到?這次buff的地圖特性如果裂痕能

zseineo01/16 19:32吃的話應該還好(?)

ilove64001/16 19:54我現在知道DDDD讓駱駝叫有多難了 暴雪又贏

COBLEE01/16 20:54裝備來源的攻擊點傷本來就算是武器傷害,沒啥好不懂的

COBLEE01/16 20:57反正要碼改成跟一代一樣只吃物傷要碼就削電爪,就這兩招而

COBLEE01/16 20:57

ewpnawt801/16 21:15決定再把電爪改回武器來(x